I understood how you ment that comment about the Free Specialist.
You can't compare harbours like that, because the great thing about a Free Specialist, is that he's free. A harbour has a cost, and needs to pay back before the round ends, otherwise, it's a fail-build. You need to divert the cost of the harbour (in
) through the benefit of the harbour (in
and maybe also in
) , then you get the number of turns until it has payed back.
The most important though is, to compare the build to its opportunity cost, so if you i. e. could build a unit, and that unit gets you a city, you shouldn't build the harbour, because a city gives you way more
than the harbour. If you can build a Grocer and don't run a 100% slider, compare the
you get through the Grocer with the
you get from the harbour, then compare the cost of both, done. Also consider how much running a Specialist instead of growing and an additional tile or another Specialist gives, it's often better to build less because it makes one win earlier. Trying to build something because the player thinks "benefit
" is one of the major faults of the new players. CIV is a game of tradeoffs, there's almost no benefit that doesn't have another benefit that would otherwise be available.