by turn 100 no DoW's, Spain doesnt covet your land and isn't angry at you settling near her, you didnt build one combat unit other than triremes for exploration for the first 100 turns and you got a religion early when only 3 were possible to found. those things struck me as wacky but im no where near your skill level or play experience so my understanding of the game allows for wacky interpretations, haha.
You did get Petra with your Liberty GE in a turn later than when I see them on deity but you did only have 6 civs opponents (but it was 2 more than standard). I think if the game had 8 on a larger map it might have played differently, wonder-wise. I usually play 8civ/16CS settings. And Ive never seen deity players choose to build a wonder when they could have units because they know they get some refund back if they get beat to it. That is something i need to consider when i choose what to build. It was a great tip for me to think about. Also, it has been a long time since I played an Earth map and I forgot how little terrain there actually is. I thought more dow's would happen since expansion was at a minimum with crowded civs.
Im only through 3 parts of your LP and I will try to finish it a bit later. I was linked part 9 and saw t340+ and was surprised that a VC hadn't happened yet. I went to start at part 1 to see what I was missing. I will probably sub to your youtube channel. your games play much faster than some others and you give commentary. It felt like I blinked and it went from t20 to t50 in maybe 5 minutes, haha. Nice videos.
edit: your join date says Oct 2012. you just now joined this month? wow, i thought you had been a memeber already, haha. thanks for replying to my comments here.
Hi!
ok, I'll explain some of Your points precisly (why something has happened and why not), as some of the things may not be obvious or I might not have said that in the video.
1. By turn 100 no DoW's - with such a remote starting location I knew there will be no DoW's anytime soon, also Spain is peaceful most of the time (at least when You spawn more than 10 tiles away). Therefore no units, but wonders. If I had spawned at a different location my opener would be adjusted to the situation.
2. My second city had such a position, that not building Petra there could have cost me the game (it gave an enormous bonus, and it was my only strong naval city - I knew that I'd need a navy later). Spending Great Engineer for that was a necessity.
3. I use only smaller maps, as my laptop is too weak to record on larger, but I add players to make the game more interesting (the AI has less space to settle, therefore is more aggresive)
4. Religion was a lucky draw as I didn't plan to get one, but got 8 faith from a CS right in the beginning and was able to adopt a faith generating pantheon very early.
5. Concerning the 340+ and no victory - I've posted it already, but here's the information again. You can take two approaches when going for Deity victory - either You go for the victory asap, or You delay the victory for others. I usually take the second option, as on Deity it is a more flexible one. Also the second option is better on smaller maps, as the most important thing in the first one is larger number of RAs and on smaller maps You won't have as many friends to sign them with.
Things to consider on the delaying victory strategy - harass the AI constantly, DON'T sign research agreements (as the AI's are usually way more advanced than You and gets more from the RA. Only when You are able to sign multiple RAs at once it makes sense, but on smaller maps You usually have only 1 or 2 AI's to sign them with). Also I rather spend money on CS than on RA - stealing CS from an AI gives You the tech boost from Scholaristicism and takes it away from the AI, also not signing RA keeps the AI in the dark for way longer + the harassing part disables the RA signing.
And a very important thing to remember - Deity AI always goes for Diplomatic Victory first (even when having the Apollo Program built) and has crap load of gold to get all the CS then. So this is the victory type You need to protect yourself against in the first place.
And considering the last paragraph I'm also gonna put a point to the actual thread - is Sweden OP. Definitely not. The picture which was taken on Emperor doesn't say much. On Emperor You should have such an advantage in all categories (being ahead in tech by 20+, controlling all of the world with military + all CS without giving them great people, generating a lot more culture and a lot more gold then the AI's). It is just too easy to say, that the Swedish bonus is OP. Check out my game on Deity and then You'll see how much effort is costs to go for a Diplomatic Victory on Deity. If I only generated great people throughout the game to gift them before the vote I would probably get like 2 or 3 CS that way (that is in the situation when there would be any CS left). That's not OP at all.
Finally - I was reading civfanatics forums for quite a while (definitely a couple of years now), but signed in recently as there were threads specifically concerning my let's plays with question I wanted to answer.