MantaRevan
Emperor
- Joined
- Oct 9, 2011
- Messages
- 1,537
It all depends of preference, but these are my go to Civs:
Japan: While Zeros are relatively useless in actually determining the result of a game due to the era they come into play, Japan makes up for it with Samurai, which arrive at a good time in the game, and can really make a difference. Bushido is immensely powerful, and I find that low-health units have so much power that I rarely use instaheal.
The Huns: Battering rams and horse archers are so ridiculously powerful units that knocking down your first civ with the Huns is too easy. Razing cities faster isn't that impressive to me personally, but starting with a free tech is nothing to laugh at. Plus the free hammers from pastures are very good.
China: Chukonus can take down cities very fast, and with the improvements made to citadels in G&K, having a lot of great generals is not so bad. Plus the great general combat boost is like virtually having a huge mobile combat bonus.
Spain: Tercios absolutely destroy everything. End of story.
Greece: With two outstanding unique units that come in at around the same era, Greece is great for early rushes. I would argue that hopilites and companion calvary are useful into the dark ages. Plus I guess you can get militaristic city states pretty easily.
Japan: While Zeros are relatively useless in actually determining the result of a game due to the era they come into play, Japan makes up for it with Samurai, which arrive at a good time in the game, and can really make a difference. Bushido is immensely powerful, and I find that low-health units have so much power that I rarely use instaheal.
The Huns: Battering rams and horse archers are so ridiculously powerful units that knocking down your first civ with the Huns is too easy. Razing cities faster isn't that impressive to me personally, but starting with a free tech is nothing to laugh at. Plus the free hammers from pastures are very good.
China: Chukonus can take down cities very fast, and with the improvements made to citadels in G&K, having a lot of great generals is not so bad. Plus the great general combat boost is like virtually having a huge mobile combat bonus.
Spain: Tercios absolutely destroy everything. End of story.
Greece: With two outstanding unique units that come in at around the same era, Greece is great for early rushes. I would argue that hopilites and companion calvary are useful into the dark ages. Plus I guess you can get militaristic city states pretty easily.