[BtS] - Updates and progress

Updated the first post. I can't wait to see what's broken now. :)

edit - And the most important post gets pushed to the bottom of the last page. :mad:

I hate that. Please check that one until I get a volunteer (Geo :D) to test the artdefines.
 
Please respond to my post in the other thread you posted a link to artdefine files.
 
No XML errors, just a hard crash with the "improvements" I made. :(

Here's the XML log, which is bigger this time. Way more UnitInfos listings.
 

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  • xml.zip
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According to that log, the crash is occuring were loading the 25th unit in the units xml, which is the great engineer. I looked in the art defines and find none fore the great engineer, thus the CTD.

Never underestimate the debugging power of log files:)
 
Thanks, I was about to test something else, but I'll tweak that now.

I'll have another log in a minute. :p
 
Since I'm not sure how you counted that log matt here's another.

I had to get rid of a lot of UNITCLASS errors after getting beyond the Great_Engineer issue.
 

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  • xml2.zip
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Since I'm not sure how you counted that log matt here's another.

I had to get rid of a lot of UNITCLASS errors after getting beyond the Great_Engineer issue.

That would be art define for bombard missing
 
I'm about all the way through UnitInfos. I hope there are no XML files after this one
 
I wish I were brave enough to remove every instance of this crap. We must be getting close as there aren't many units left.
 

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  • xml3.zip
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Since I'm not sure how you counted that log matt here's another.


BTW I can tell which unit is causing the problem by counting how many times this line occurs in the log file: "info type not found, Current XML file is: xml\Units/CIV4UnitInfos.xml"
 
I broke through the unitinfos into a world of hurt. Several XML files that must be new to BtS that have references to BtS units, buildings, ect. Crap.
 
I was actually initializing the engine when I crashed this time, but I have several odd XML errors to find.
 

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  • xml4.zip
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