I was hoping since they give culture and gold they would act as an enhancement. It would give me reservations about choosing France because you either A.) have to leave tiles empty until you reach Chivalry, possibly hindering early growth or B.) choose whether to lose food and / or hammers to build one.
I was hoping since they give culture and gold they would act as an enhancement. It would give me reservations about choosing France because you either A.) have to leave tiles empty until you reach Chivalry, possibly hindering early growth or B.) choose whether to lose food and / or hammers to build one.
Choosing to leave tiles empty because you might one day build another improvement on them is just silly. There's no reason not to benefit from all that yield before building the Chateau.
And the tradeoff you make there is no different from one you make in choosing whether to farm or mine a hill next to a river.
I was hoping since they give culture and gold they would act as an enhancement. It would give me reservations about choosing France because you either A.) have to leave tiles empty until you reach Chivalry, possibly hindering early growth or B.) choose whether to lose food and / or hammers to build one.
They replace farms and mines to be sure, but I don't recall them replacing forts. Otherwise, they could only build forts next to luxuries. That would make front lines and choke points far more difficult to defend.
On a related note, I don't think there are any UI that replace the generic mines/farms/trading posts.
Yep, then again, fort are not really critical to a Civ success. With Great General giving a much better citadel, fort are nearly useless (in my very own humble opinion)
Yep, then again, fort are not really critical to a Civ success. With Great General giving a much better citadel, fort are nearly useless (in my very own humble opinion)
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