von Choltitz
Chieftain
- Joined
- Mar 8, 2007
- Messages
- 6
I really like the idea of the 'real world' game, I think the stability concept is very interesting, but it is very difficult and leaves in my opinion not enough space for different kinds of playing with one civ. I would love to see two modifications :
1. Explain the impact of every action on stability - I played RFC only three times and in my third game I really couldn't understand why my stability was low. I played as Japan, was in my historical borders (I assume that Corea is part of it), had not much war but a lot of open borders and trade, lost only one battle and won serveral ones, built wonders, courthoueses and jails, took care that my civics are not creating instability (I read the wiki thread about stability) and changed civics only during a golden age... well all I earned was 'unstable' and so the loss of my corean city. It is quite frustrating not to know what influenced my stability. If there could be a special stability advisor screen, explaining the total stability value - since stability influences every action in the game, it would be only fair to explain it a bit more. It could be like the detailed happiness in a city, with little green and red smileys and a short explanation.
2. Reduce the impact of stability. Everything has to be considered under a 'stability point of view' which in my opinion reduces much the possibilities that are left to the human player and so a bit of the fun of civ. Well that sounds very hard, especially since I like RFC much. Another way would be to have more permanent positive impacts on stability - for instance, my japanese people were in peace and quite rich for several centuries and yet there was no improving of my stability rating !
In conclusion I think there is a real discrepancy between the quite low possibilities of (re-)acting on stability due to a lack of understanding/information and the immense consequences of stability on the whole game. Well I guess it is partly wanted in order to give an advantage to the AI, but as I said before it can create a lot of frustration.
1. Explain the impact of every action on stability - I played RFC only three times and in my third game I really couldn't understand why my stability was low. I played as Japan, was in my historical borders (I assume that Corea is part of it), had not much war but a lot of open borders and trade, lost only one battle and won serveral ones, built wonders, courthoueses and jails, took care that my civics are not creating instability (I read the wiki thread about stability) and changed civics only during a golden age... well all I earned was 'unstable' and so the loss of my corean city. It is quite frustrating not to know what influenced my stability. If there could be a special stability advisor screen, explaining the total stability value - since stability influences every action in the game, it would be only fair to explain it a bit more. It could be like the detailed happiness in a city, with little green and red smileys and a short explanation.
2. Reduce the impact of stability. Everything has to be considered under a 'stability point of view' which in my opinion reduces much the possibilities that are left to the human player and so a bit of the fun of civ. Well that sounds very hard, especially since I like RFC much. Another way would be to have more permanent positive impacts on stability - for instance, my japanese people were in peace and quite rich for several centuries and yet there was no improving of my stability rating !
In conclusion I think there is a real discrepancy between the quite low possibilities of (re-)acting on stability due to a lack of understanding/information and the immense consequences of stability on the whole game. Well I guess it is partly wanted in order to give an advantage to the AI, but as I said before it can create a lot of frustration.