Arexack_heretic
Emperor
the 2-move is a bit micro-management intensive:
You can move over hills, jungle and forrests two squares IF you
'move-reselect unit-cast haste-move2', could be made impossible if casting is disabled after 'end-of-movement' is triggered for a unit.
magic promotions: (haven't installed your mini-mod yet)
ps I found the buttons.
pps dwarven mountainrunnerskillz rant:
I don't think the dwarven move-bonus in hills feels right.
Give them a bonus for attacking and defending hills, sure they are tenacious little buggers, but moving faster because of hills? nah. that would take tunnels.
Spoiler :
You can move over hills, jungle and forrests two squares IF you
'move-reselect unit-cast haste-move2', could be made impossible if casting is disabled after 'end-of-movement' is triggered for a unit.
magic promotions: (haven't installed your mini-mod yet)
Spoiler :
can learn first level magic of type researched, then only combat promotions that supposedly give my summons more power. (I'd remove the summons part in the info-text and move this to concepts:magic:castersromotions, it does not apply to 90% of the units that can gain the combat promotions)
ps I found the buttons.
pps dwarven mountainrunnerskillz rant:
Spoiler :
I don't think the dwarven move-bonus in hills feels right.
Give them a bonus for attacking and defending hills, sure they are tenacious little buggers, but moving faster because of hills? nah. that would take tunnels.