How do these rules look for a fresh start?
RULES
Read these before joining, please.
Playing
Playing this NES is much like any NES.
Thus, I refer you here for the basic concepts.
Some special rules of mine:
Orders should be limited to a maximum of 2 private messages. Thats IIRC 20,000 characters, which is about 5,000 average words. Enough for a bloody short story, I think you can survive on that limit.
Note that I will give bonuses to nations whose leaders write stories. Stories are, after all, in the title, and I love it when people actually describe their nation instead of sending me drab orders all the time.
More or less this is like a game of our beloved friend Civilization, except with the twist that you are quite more in control, and not restricted by the algorithms of a computer game. For example, any military tactic you may wish to implement, go right ahead and try implementing it. You can try any number of economic projects; etc. And of course, there are nearly unlimited diplomatic options.
Its a very flexible game, make the most of it. Read the rest of these rules, and ask me if you still have questions.
Economy
Economy is a very vague term; it roughly corresponds to Gross Domestic Product. That is to say, its the overall ability of your nation to purchase or produce something. Im aware that money and production are very different entities, this was one thing Ive been struggling with. After much internal debate, I decided that they will remain as the traditional one stat, in order to simplify and streamline.
Economy will be represented by a number of points that you are allowed to spend on any number of things. Primarily these points will be invested into things like your military, your education, infrastructure, and quality of life; these stats are explained below.
The number of points you receive to spend depend on how rich your nation is and how productive it is; I imagine this is self explanatory. Money earned from trade, mining, manufacturing, just about anything is counted under this. To increase it, simply try to increase your economic prowess, perhaps by opening up a new activity, encouraging an increase in an old activity, or increasing the efficiency at which you perform an activity. For example, a switch to better farming techniques, or drilling for oil in a certain protected location. Note of course that its not always good for your environment to increase your economy.
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Size
Size represents your nation/factions population and area. A frustrating stat in that it represents two things, but I think it will work well enough.
The size stat is a single number. It will give bonuses and handicaps. For stats like Education, Infrastructure, and Quality of Life, a larger state will have more trouble in maintaining a large level of these. Larger states will have more trouble in this regard.
However, size isnt always a handicap: size will give you a bonus in the military field, to represent the sheer size of your military. I will determine how much of a bonus it gives depending on your technological level.
Military
Military is raised mostly through the spending of economy points to recruit, train, and arm new soldiers. This is a raw number, the amount of standing soldiers you have at your disposal in times of war. What it doesnt take into account is how many troops you can raise on the fly; levies and conscripts called up for a single war. You can ask me in your orders to raise conscripts or levies in times of desperation, it might happen on its own, though.
In any case, military is really two things. Theres the number of soldiers you have, and then theres how good they are. The second stat is more of a level type thing, and it represents both how experienced they are, and how trained they are. It will rise naturally through battles being fought, but you can invest eco points into it, raising it as well. By the same token, recruiting a large number of new, raw recruits can crash it just as easily.
The problem is that the more soldiers you have, the harder it is to raise training. After the training stat, it will show how many eco points you must invest to reach the new level.
The more soldiers you have, the more it will cost to maintain your army. The cost for upkeep is listed after the military stat. This will automatically be deducted from the amount of eco points you earn, thus, with an income of 3 and an upkeep of 2, you really have 1 spare point to spend.
You may establish unique units, that is, military units who are very different from normal ones, in their quality, function, what have you. Please keep these to a sensible minimum. Describe what they do in your orders, and they will be added to your military, after which you can recruit and train them like normal military.
Note that use of strategy is highly recommended in case of war; while your generals will employ basic strategies, they are not usually particularly bright.
Education
Education is a leveled stat, that is to say, it is measured in levels. Simple enough, really, the better the level of education you have, the better your peoples education is. To increase it, you have to invest a certain number of eco points, depending on how big you are (see size). Invest 1 eco point if you are size 1 to get to the next level of education, 2 if you are size 2, etc...
The problem is, if you get an education of a decent amount, at some point, it will cost money to maintain. How much money is determined by a super secret formula known only to me. Just know that, the more educated your people are, the more it will cost to keep them that way.
If you choose to undercut education funding, your education level will drop by one level a turn until it reaches a level where your funding matches the required maintenance funding. Thus, you can cut education in a very desperate war, but your people will become the stupider for it. Beware.
Infrastructure
Infrastructure is a leveled stat, that is to say, it is measured in levels. Simple enough, really, the better the level of infrastructure you have, the better your peoples access to decent roads, healthcare, and so on, is. To increase it, you have to invest a certain number of eco points, depending on how big you are (see size). Invest 1 eco point if you are size 1 to get to the next level of infrastructure, 2 if you are size 2, etc...
The problem is, if you get an infrastructure of a decent amount, at some point, it will cost money to maintain. How much money is determined by a super secret formula known only to me. Just know that, the better your infrastructure is, the more it will cost to keep them that way.
If you choose to undercut infrastructure funding, your infrastructure level will drop by one level a turn until it reaches a level where your funding matches the required maintenance funding. Thus, you can cut infrastructure in a very desperate war, but your people, and army, will have to drive over increasingly shoddy roads, and use increasingly worse hospitals, and so on. Beware.
Quality of Life
Quality of Life is a leveled stat, that is to say, it is measured in levels. Simple enough, really, the better the Quality of Life level you have, the better your peoples quality of life is. To increase it, you have to invest a certain number of eco points, depending on how big you are (see size). Invest 1 eco point if you are size 1 to get to the next level of Quality of Life, 2 if you are size 2, etc...
The problem is, if you get a Quality of Life of a decent amount, at some point, it will cost money to maintain. How much money is determined by a super secret formula known only to me. Just know that, the more well fed and clothed your people are, the more it will cost to keep them that way.
If you choose to undercut Quality of Life funding, your Quality of Life level will drop by one level a turn until it reaches a level where your funding matches the required maintenance funding. Thus, you can cut Quality of Life in a very desperate war, but your people will be the worse for it. Beware.
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Technology
Technology level represents how advanced your people are. E.g. the Bronze Age, or the Industrial Age. I trust in your intelligence.
It increases automatically, usually through a good education. The smarter your people are, really, the more accepting of innovation they will be. Quite simple.
If you want to make a specific advance, then you can invest eco points into getting it in your orders. Like you want the latest rifle? Then invest a point into it, and you may well get it.
Government
Government is, well, the type of ruling system you have. I believe you know what this is about.
If you have a democratic government system, the elected body, be it Congress, or Parliament, may well decide that what youre doing is evil, and try to veto it. Ill try to inform you ahead of time if this is happening. Your options are to change it to what they want, stage a coup, or find a creative solution of your own.
Religion
I trust we all know what religion is? Lets just say, you can motivate your people to support a war with it, and it can oppose a war all on its own. Quite powerful, in the hands of the skilled.
Culture
Unlike other NESes to date, which have your culture described as a level (which I found silly), I shall describe it. The main characteristics that will be described are wether it has a strong influence on its neighbors or vice versa, and what culture group it belongs to. These are categories decided by the mod.
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Projects
Tell me something you want to get done, and Ill tell you how long they will take to get done. Pretty simple.
These can be anything from building the Suez Canal to increasing the military efficiency of your nation. They are simply things you want your nation to accomplish. Quite nicely, they do not require eco points, rather less nicely, they cannot be hurried with eco points, either. The only thing that hurries a project is a story.
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Nation Template
This is a template with which people who wish to make their nations from scratch (thus creating an entirely new nation) can make their nation. Simply fill out the fields which require filling out, and post it. If your nation is not one that is historical, please also state where you wish to start; if it is a historical nation which you wish to start in a historical area, then I will most likely know where to put it. If in doubt, tell me anyway.
Please no starts outside of the common civilized regions of the world. While I will not actively prevent you from starting as, say, a nation on Svalbard, dont expect it to amount to much.
[please replace this entire line of text with what you want your nation to be called]
Player: [replace this with your CFC username]
Economy: 1
Size: 1
Military: 1,000 men (Terrible (1)), 10 ships (Terrible (1)), Upkeep: 0
Education: Terrible (0)
Infrastructure: Terrible (0)
Quality of Life: Terrible (0)
Technology: Early Bronze Age
Government: [put what government type you want here. Please keep this realistic]
Religion: [put what religion you want your leader to follow]
Culture: (I will fill this out. Not you. But you can write stories about it.)
Projects: None yet.