Thunderbrd
C2C War Dog
The red glow from a general would be better anyhow... but I'm not understanding why the glow can't be transferred from one model to any other?
The red glow from a general would be better anyhow... but I'm not understanding why the glow can't be transferred from one model to any other?
Is there any way to completely take barbarians and animals out of the game. I checked the no barb option in my latest game but the map is infested by barb animals to the point that exploration is impossible even with strength 4 units. I'm willing to bet this is also a major reason why they ai is so messed up.
I havent not saw any fighter barbs such as archers or homoneaderthals but the map is loaded with animals. One or 2 on EVERY square.The No Barbarian option should turn of all barbarians - barbarians, animals and Neanderthals.
They need to be toned down I think. I'm losing strength 4 neaderthal warriors to them all over the map. One or 2 of them on EVERY square is just too much. At this rate it'll take swordmen to get the map explored. And i still do not like what happened to diplomacy either. I'm going back to ver33.No barbs does not turn off animals now.
Still... Hunters can usually cut through as many animals as they can find so I disagree that it would be making things that tough for the AI.
They need to be toned down I think. I'm losing strength 4 neanderthal warriors to them all over the map. One or 2 of them on EVERY square is just too much. At this rate it'll take swordsmen to get the map explored. And i still do not like what happened to diplomacy either. I'm going back to ver33.
Thanks for pointing that out. That helped me out a lot. I do see why the animals need to be there, but not quite as many as I was getting to spawn. I cut them by 33% and will start a game and see how that works out.The No Barbarian option should turn of all barbarians - barbarians, animals and Neanderthals.
You could also set the spawn rates in the A_New_Dawn_GlobalDefines.XML fount in Assets/XML folder to 0. Search for NEANDERTHAL_SPAWN_MODIFIER and set that one and the animal ones under it to zero. However that is what the No Barbarian option is supposed to do anyway.
They need to be toned down I think. I'm losing strength 4 neaderthal warriors to them all over the map. One or 2 of them on EVERY square is just too much. At this rate it'll take swordmen to get the map explored. And i still do not like what happened to diplomacy either. I'm going back to ver33.
They are "normal" if you dont play on that NO Barb stuff, so if you play with No Barbs your asking for more of everything else, and especially if you have Rev On.
Is there any way to completely take barbarians and animals out of the game. I checked the no barb option in my latest game but the map is infested by barb animals to the point that exploration is impossible even with strength 4 units. I'm willing to bet this is also a major reason why they ai is so messed up.
So, playing with No Barbarians actually increases animal spawn? How could anyone be expected to know that?
So, playing with No Barbarians actually increases animal spawn? How could anyone be expected to know that?
Because it is totally logical to assume that the animals are not barbarians? You know, what with the black flags, not entering cultural borders, working together, attacking non-barbarian units...