adsin15
Warlord
I think some policies should generate faith. Particularly Piety but not just that.
Some suggestions: (these are in addition to whatever the current ability is)
Piety Tree:
Mandate of Heaven:
50% of excess happiness = faith
Free Religion:
+1 faith from Monument, Temple and Monastery
Freedom Tree:
Constitution
+1 faith per city
Free Speech
+1 Local Happiness per extra religion in cities. (city with 3 religions would get +2 happiness, 2 religions = +1 Happiness)
Liberty Tree:
Liberty
+1 faith per city
Meritocracy
+50 Faith when expending Great People
Tradition Tree:
Aristocracy
+1 faith per 10 Citizens in a city
Monarchy
+x% Faith generated per every 2 citizens in capital city (20 citizens =+10% faith production empire wide)
Honor Tree:
Military Tradition
+ faith per unit lost in battle (equal to culture gains from killing barbs so + 4 or +10, etc. depending)
Military Caste
May purchase Barracks, Armory and Military School with faith
Patronage Tree:
Aesthetics
Minimum influence with city states sharing your religion = 30
Fascism Tree:
Police State
If city has 100% common faith with capital city faith then police stations and courthouses are maintenance free.
Fascism
If city has citizens who are members of a faith different from that of the capital city; each one produces + 1 local unhappiness
Order Tree:
United Front
If you share a common majority religion AND are at war with a common foe, influence does not degrade for the duration of the war and the CS grants units to you 3x faster.
Communism
If the city does not share 100% common faith with your capital; +1 gold maintainence cost on religious buildings for that city(shrines cost 2, temples cost 3)
Some suggestions: (these are in addition to whatever the current ability is)
Piety Tree:
Mandate of Heaven:
50% of excess happiness = faith
Free Religion:
+1 faith from Monument, Temple and Monastery
Freedom Tree:
Constitution
+1 faith per city
Free Speech
+1 Local Happiness per extra religion in cities. (city with 3 religions would get +2 happiness, 2 religions = +1 Happiness)
Liberty Tree:
Liberty
+1 faith per city
Meritocracy
+50 Faith when expending Great People
Tradition Tree:
Aristocracy
+1 faith per 10 Citizens in a city
Monarchy
+x% Faith generated per every 2 citizens in capital city (20 citizens =+10% faith production empire wide)
Honor Tree:
Military Tradition
+ faith per unit lost in battle (equal to culture gains from killing barbs so + 4 or +10, etc. depending)
Military Caste
May purchase Barracks, Armory and Military School with faith
Patronage Tree:
Aesthetics
Minimum influence with city states sharing your religion = 30
Fascism Tree:
Police State
If city has 100% common faith with capital city faith then police stations and courthouses are maintenance free.
Fascism
If city has citizens who are members of a faith different from that of the capital city; each one produces + 1 local unhappiness
Order Tree:
United Front
If you share a common majority religion AND are at war with a common foe, influence does not degrade for the duration of the war and the CS grants units to you 3x faster.
Communism
If the city does not share 100% common faith with your capital; +1 gold maintainence cost on religious buildings for that city(shrines cost 2, temples cost 3)