AoD2 Latest version: Download here!

Version 1.07 released!

See first post for details. :)

Changelog for 1.07:

Code:
[i]NEW:[/i]
- Added some new songs
- Uneducated units can learn professions "on the job"

[i]CHANGES:[/i]
- General balance changes:
	* Stable produces 3 horse per colonist, ranch 6 horse per colonist
	* Small score cheat for AI for new victories to make it fairer on the AI (based on difficulty level)
- Promotion / Trait changes:
	* Disciplined trait also gives -50% equipment needed for dragoons.
	* Co-operative trait now gives -50% equipment needed for pioneers.
	* Canister Shot I, II & III gives +10%, +15% & +25% versus gunpowder units
	* Minuteman III gives +30% settlement defense, +10% vs Melee units & +10% vs Gunpowder units
- Education changes:
	* Education threshold does not increase.  Static education costs throughout game.
	* Education gold cost more static.  Defined by education level.
	* Multiple colonists can graduate each turn.
	* Education buildings now define city's education level (schoolhouse level 1, college level 2, university level 3).
	* Professions now have a minimum education level to learn.  For example stateman requires level 3 building.
	* Can only train specialists that exist in that city, and have the correct education level building.
	* Profession chosen and paid for at start of education.
	* Petty Criminal and Indentured Servant cannot be educated in either education buildings or tribes.
- Unit changes:
	* Indentured Servant can no longer be a scout, dragoon or missionary.
	* Petty Criminal can no longer be a dragoon or missionary.
	* Indentured Servant and Petty Criminal become Free Colonists after 20 turns (gain their freedom).
	* Frigate now starts with Navigation I.
	* Free Colonist available in Europe for 750 gold
	* Privateers, Pirate brig, and Pirate Ship start with Skirmisher I
- Founding Father changes:
	* Pedro Alvarez Cabral switched positions in the Exploration FF tree with Jacques Marquette
	* Washington Irving moved forwards to be the 3rd father in the Political FF tree
	* Washington Irving gives +25% education in all settlements
	* Sor Juana switched positions with Thomas Hooker in the Religion FF tree
	* Sor Juana gives +1 cross per Town Hall, +2 crosses per church, +4 crosses per Cathedral
	* Ethan Allen gives +2 Cannons and Mountaineer I & Ranger I for gunpowerder units
	* William Penn gives +1 cross per Town Hall, free church all settlements
	* Alexander von Humboldt gives +50% production of schools, colleges & universities
	* Peter Minuit gives -50% price of Indian lands
	* Pocahontas gives +2 Indian relations and 1 convert
	* Chief Powhatan gives -20% price of Indian lands, as well as +50% Indian convert str, and +1 movement converts
	* Hernando de Soto gives +100% production of Stables and Ranch, +1 Rancher
	* Ben Franklin gives +4 soldiers, +4 cannons, +1 Frigate & +1 ship of the line
	* William Brewster gives +25% production of churches and cathedrals, and -10% crosses required for immigration 
- REF changes:
	* MoWs no longer carry cargo
	* All MoWs deploy to New World on DoI
	* MoWs will not return to Europe
	* The King receives free galleons to transport the REF
	* Only need to kill all land units to win WoI

[i]FIXES:[/i]
- Total Pirate Plunder wasn't calculating correctly for victories
- Added missing short text keys for Explorer (Xpl), Exporter (Xpo), and Seafarer (Sea) traits
- Pirate Soldier graphics fixed (thanks BioHazard).
 
Awesome. DLing now, but its gonna take an hour! :( Really looking forward to seeing how the education changes esp work in this ver.
 
Thanks for releasing the new version! I can't wait to finish my current game and then try this new version out. Is there any chance that this version is compatible with 1.06 save games?

Also, how many turns does it take for an uneducated units to learn a profession "on the job"?
 
Nah, no compatibility between the two save formats. Education changes made sure of that. :)

About 20 turns I think from memory.
 
I downloaded and extracted this mod as per the instructions. The mod seams to load and play fine, but I only have the choice of 3 maps; A_New_World, Carabian, & FaireWeather. From reading the posts here, it seams I should have more options, including a map based on the original Colonization. Is there something more I need to do?
 
I also find that double clicking a colinest on the dock, to turn him into a scout etc. crashes the game to the desktop, FYI.
 
I downloaded and extracted this mod as per the instructions. The mod seams to load and play fine, but I only have the choice of 3 maps; A_New_World, Carabian, & FaireWeather. From reading the posts here, it seams I should have more options, including a map based on the original Colonization. Is there something more I need to do?

The extra maps are scenarios from the main menu. :)
 
Whoooa
300 mb???
What make it so big dale??The music???
 
Music, videos, graphics. All the aesthetic stuff that increases the involvement and feedback of the game to the player. :)
 
Dale, for the next version could you add a "upgrade patch" as well as adding the full game? I don't want to download 300 mbs every time a new version's out.
 
Dale, for the next version could you add a "upgrade patch" as well as adding the full game? I don't want to download 300 mbs every time a new version's out.
100% agree
maybe you could make a patch that overwrite or add some new element from new patch.
300mb is big:p
 
Version 1.08 released! Now patch 1.01f compatible!

Please see the first post for details and download link. :)
 
"INCLUDES:
* Firaxis Official Patch 1.01f" does that mean I don't need to download and install the offical patch first?
 
You do need to download the patch.
 
Hi, im not having any mod luck at the moment. First I thought id try your amazing looking History in the making for CIV4 BTS.... It loves crashing on me. Checked los of posts cant really see why mines does that......

.... anyway noticed ya Age of Discovery and thought it looked great as I find the original Col boring etc. So I installed it... patched it... then downloaded your mod. stuck it in the Mod folder as ya do. But everytime I try to play it as soon as i decide my map etc it crashes to desktop while loading. I can load the mod and red the civpedia and start setting up games. I thought maybe it was COL that was broke so tested it without the mod but that works. Ive searched your forums for a solution but not had much look. Either im blind or someone has not had this prob yet. Any ideas? :confused::confused:

Im running on a Laptop with

core 2 duel processor 2ghz each
3gb ram
nvidia Geforce 9300

I have more than enough of the min requirementa to play Civ. anymore info needed ill send ya it
 
Hi, im not having any mod luck at the moment. First I thought id try your amazing looking History in the making for CIV4 BTS.... It loves crashing on me. Checked los of posts cant really see why mines does that......

.... anyway noticed ya Age of Discovery and thought it looked great as I find the original Col boring etc. So I installed it... patched it... then downloaded your mod. stuck it in the Mod folder as ya do. But everytime I try to play it as soon as i decide my map etc it crashes to desktop while loading. I can load the mod and red the civpedia and start setting up games. I thought maybe it was COL that was broke so tested it without the mod but that works. Ive searched your forums for a solution but not had much look. Either im blind or someone has not had this prob yet. Any ideas? :confused::confused:

Im running on a Laptop with

core 2 duel processor 2ghz each
3gb ram
nvidia Geforce 9300

I have more than enough of the min requirementa to play Civ. anymore info needed ill send ya it

yep. all uptodate

There's an updated .dll file which i think you need. Not sure which thread its in, but you should find it easy enough if you look for similar threads in this forum... I think it was in a thread stared by wheldrake... might be wrong tho.
 
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