If your colonist has already moved in this turn (red dot), he isn't supposed to be able to work in the colony in that turn.
The colonist is, which is why they fixed it in the patch 1.01f
Other Changes
Automated pioneers will not remove features from an improved plot being worked
Removed cap on production overflow
Colonists can join settlements even after they have moved
Units left in Europe after the revolution are eliminated if Elections are chosen in the Constitution
Education point threshold increases per city, as intended, rather than per player
King is more likely to have a balanced REF (rather than all troops and no ships, for example)
Fixed exploit where gifting a wagon full of goods in a city would double the goods(!)
Fixed gifted cargo disappearing
Fixed text bug dealing with incorrect token
Slavery gives extra hammers as well
This is how it worked in the original game, it's hard to believe how they missed it when they shipped it out the door.