off topic but, quick q, how does one play multiplayer? i mean.. if there's say an average of 4 players to make the game fun, then doesn't that mean waiting through 3 peoples turn just to get to your turn? man.. im impatient just waiting for the ai to process their turns on single player, let alone sitting in front of my computers for hours on end just in order to play a few turns of a game. or is there some way to work around that? anyways, horses as 'flanking' units sounds good in theory, but in the real game it doesn't really work out that way, you'll either have cities pounding you on the flanks, or the weak ranged won't be sitting exposed on the flanks (why would they be?). While it would be awesome if it were the case that you could ride around some 'front' of an 'army group', get behind and attack vulnerable ranged units in the flank, again in the game it rarely works out that way, go around the flank (taking several long turns to get around any form of 'flank' and be exposed to a city pounding you with powerful shots, or find that there is actually no cohesive unit acting as an 'army' as opposed to scattered little groups of units all over the place giving you no real tactical direction beyond killing what's directly in front of you. most of these things would be fixed if the giant-death-robot-aka-cities were turned into the civilian population centers they historically were, rather than standing citadels of doom which they currently are.