Smokeybear
Emperor
We are all familiar with the victory modes in CiV, but I often wonder why we didn't get an economic VC? The Commerce SP tree has some decent economy-centric items (although it's unfortunately largely naval/coastal/sea-map based stuff), but I seldom if ever put any points into it due to the fact that there are too many other key SP trees that I need to focus on, for the existing VC's.
So it is mostly a pointless/ignored SP section in all of my games. Some of the SP's in it have nice bonuses for +gold, +happiness, and +production (if you have a lot of coastal cities, anyway), but then, so do most of the other SP trees- but those other trees also have key policies you need to boost science, culture, military power, and city-state bonuses... each one a key factor in an existing VC. The commerce tree is a key factor in boosting, er, um.... none of them. Hence its wallflower status.
So why didn't they include an economic victory condition to the game? I never played the older Civ games, did any of them include an economic VC? It would make as much or even more sense than most of the existing VC's... oh, I shot a rocket to alpha centauri, I own the world now! Oh, my cultural greatness is just so orgasmically wonderful, everyone else in the world has decided to bow to me for the rest of eternity! Oh, I just convinced most of the UN delegates that I should be voted King of the World, I win! Mmmm, k... right-O.
Now, for the two most likely REAL victory conditions, one included, and one not... domination by raw military power, and domination by overwhelming economic power (backed with good science and a decent military deterrent, of course). We have military domination, so why don't we have an economic VC? It wouldn't be too hard to rework the Commerce tree to be less naval/coastal <yawn>, and more pure economic in furthering such a VC.
As it is now, the buildup of wealth, science, happiness and culture in CiV is all aimed towards some other VC to which commercial concerns are purely secondary- merely a means to shoot a rocket into space, or build tanks and bombers to roll over everyone, or bludgeon the world into submission with a deluge of Michael Jackson videos. I'd like to see a true economic victory condition, which involved becoming the richest, happiest, most high-tech'ed and culturally awesome civ in the world, without needing to roll tanks through Siberia and Yugoslavia in order to win. A commerical victory condition which you could attain whether your civ existed of only 3 cities, or 53.
A VC in which the player with the most money, economic power and luxury toys at the end, wins. Not sure exactly what the details and particulars of that VC would be, but I'm sure it would be doable. What kind of things do you think would make a great commerce VC?
So it is mostly a pointless/ignored SP section in all of my games. Some of the SP's in it have nice bonuses for +gold, +happiness, and +production (if you have a lot of coastal cities, anyway), but then, so do most of the other SP trees- but those other trees also have key policies you need to boost science, culture, military power, and city-state bonuses... each one a key factor in an existing VC. The commerce tree is a key factor in boosting, er, um.... none of them. Hence its wallflower status.
So why didn't they include an economic victory condition to the game? I never played the older Civ games, did any of them include an economic VC? It would make as much or even more sense than most of the existing VC's... oh, I shot a rocket to alpha centauri, I own the world now! Oh, my cultural greatness is just so orgasmically wonderful, everyone else in the world has decided to bow to me for the rest of eternity! Oh, I just convinced most of the UN delegates that I should be voted King of the World, I win! Mmmm, k... right-O.
Now, for the two most likely REAL victory conditions, one included, and one not... domination by raw military power, and domination by overwhelming economic power (backed with good science and a decent military deterrent, of course). We have military domination, so why don't we have an economic VC? It wouldn't be too hard to rework the Commerce tree to be less naval/coastal <yawn>, and more pure economic in furthering such a VC.
As it is now, the buildup of wealth, science, happiness and culture in CiV is all aimed towards some other VC to which commercial concerns are purely secondary- merely a means to shoot a rocket into space, or build tanks and bombers to roll over everyone, or bludgeon the world into submission with a deluge of Michael Jackson videos. I'd like to see a true economic victory condition, which involved becoming the richest, happiest, most high-tech'ed and culturally awesome civ in the world, without needing to roll tanks through Siberia and Yugoslavia in order to win. A commerical victory condition which you could attain whether your civ existed of only 3 cities, or 53.
A VC in which the player with the most money, economic power and luxury toys at the end, wins. Not sure exactly what the details and particulars of that VC would be, but I'm sure it would be doable. What kind of things do you think would make a great commerce VC?