Anarchy Civ

Naokaukodem

Millenary King
Joined
Aug 8, 2003
Messages
3,939
* Wherever you start, you always can build up a good "starting location" : the variety of land improvments allow you to "terraform" (not literally) the land around your cities. For example, canals and roads grant gold as much as natural rivers, you can build several features on land that increase food output and production on tiles of any kind, and possibly you can build multiple improvments on a same tile.

* You have nothing like "culture growth" that can allow you to exploit some tiles. You can exploit any tile you want, even very far of your cities, but the time the matter to arrive in your cities, you will have nothing. Once a trade route established however, you will receive the full amount of those tiles production every turn. Farer tiles and attached trade routes are of course more difficult to defend from barbarians and other factions, but can make a deal for some time.

* You can plant whatever pleases to you wherever, providing you have the required seeds. (obtainable by just picking on resource location with a worker)

What are your Anarchy Civ ideas ? I will put them in the OP.
 
You cannot build any units or buildings. You collect no taxes, therefore you have no income of any kind. You have no authority, and therefore cannot order anything around. Your main purpose is to serve as free cities to the first enterprising conqueror that comes to your door.
 
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