SiCK_Boy
Chieftain
Is there a post or article somewhere describing the exact formulas and rules governing unhappiness and large empires?
All I've found until now is the basic table stating you get this unrest to start to happen based on map size and government type:
Despotism = 4 cities
Monarchy = 6 cities
Republic = 8 cities
Democracy / Fundamentalism = 10 cities
Communism = N/A
However, I've been looking unsuccessfully for the following:
- Number of cities variations for other map sizes (and possibly difficulty, if it impacts it)
- How can I determine exactly which city will suffer from that unhappiness
In my latest game (Standard map, Deity), I had 4 cities under despotism. I found an advanced tribe in a hut, which became my city # 5 (as ordered in the City advisor).
This created unrest in city # 4 (that city now had it's first citizen unhappy, the other 4 cities had one content citizen). Note that the 5th city itself did not suffer from any special unrest (it's one citizen was content).
I then built city # 6 from a settler. I was assuming it would also have one content citizen, creating unrest somewhere else (I was thinking maybe in city # 3). However, that 6th city had it's first citizen unhappy, plus it created unrest in city # 2.
So, how can I determine whether or not the newly created city itself will suffer from this unhappiness (thus requiring a military unit upon creation for martial law), and how can I determine what other city will be affected?
Did the fact that one of my cities came from a hut impact this situation at all?
Thanks in advance to anyone knowledgeable enough to answer this.
All I've found until now is the basic table stating you get this unrest to start to happen based on map size and government type:
Despotism = 4 cities
Monarchy = 6 cities
Republic = 8 cities
Democracy / Fundamentalism = 10 cities
Communism = N/A
However, I've been looking unsuccessfully for the following:
- Number of cities variations for other map sizes (and possibly difficulty, if it impacts it)
- How can I determine exactly which city will suffer from that unhappiness
In my latest game (Standard map, Deity), I had 4 cities under despotism. I found an advanced tribe in a hut, which became my city # 5 (as ordered in the City advisor).
This created unrest in city # 4 (that city now had it's first citizen unhappy, the other 4 cities had one content citizen). Note that the 5th city itself did not suffer from any special unrest (it's one citizen was content).
I then built city # 6 from a settler. I was assuming it would also have one content citizen, creating unrest somewhere else (I was thinking maybe in city # 3). However, that 6th city had it's first citizen unhappy, plus it created unrest in city # 2.
So, how can I determine whether or not the newly created city itself will suffer from this unhappiness (thus requiring a military unit upon creation for martial law), and how can I determine what other city will be affected?
Did the fact that one of my cities came from a hut impact this situation at all?
Thanks in advance to anyone knowledgeable enough to answer this.