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- Oct 25, 2000
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UGO posted a <a href="http://gaming.ugo.com/games/default.asp/gameid,82" target=link>spotlight article</a> about the upcoming game Master of Orion III (which is being developed by Quicksilver Games) in its <a href="http://gaming.ugo.com/games/default.asp/gameid,82" target=link>UGO's 2001: A Game Odyssey</a> section. The article boldly proclaims that "MOO 3 could easily be a better game than Sid Meiers next Civilization. All they need to do is fulfill their promises". They even go as far to say that Firaxis should adopt some new MOO3 concepts such as the 5th "X" (the 4Xs encompassing the typical strategy gameplay: eXplore, eXpand, eXploit and eXterminate, plus the new X: eXperience.) immediately. "Its ironic that a game series originally described as a Civilization in space could very well become the strategy title that others use as a benchmark". Here are some more info on MOO3's 5th X:
<font size=1><UL><img src="http://www.civfanatics.com/civ3images/moo3_82.jpg" align=right border=1>In an attempt to reduce the micromanagement headaches that can occur a couple hundred turns in when players are managing dozens of worlds, Quicksilver has emphasized the player's role as the leader of an empire. While the empire is small, you can be more of a hands-on emperor, but as your empire grows, youll need to let AI-controlled leaders do what they feel is best. This is one part of Quicksilvers "Fifth X" plan. These AI leaders are characters that players will encounter over and over again, and they can perform a variety of actions including governing a fleet, world or system. These leaders are instrumental in keeping your empire harmonious and, since players have a limited amount of Imperial Focus that they can use for direct intervention on a specific event, they can be kept in check without constant babysitting. [/list]</font>
MOO3 probably would be a great game, but I doubt it would be better than Civ3 after all the <a href="http://www.civfanatics.com/civ3infocenter.shtml">impressive stuff</a> already revealed about Civ3. Firaxis is taking Civiliation III a giant leap forward from Civilization II!
>> <a href="http://gaming.ugo.com/games/default.asp/gameid,82" target=link>Read the article</a>.
[This message has been edited by Thunderfall (edited June 29, 2001).]
<font size=1><UL><img src="http://www.civfanatics.com/civ3images/moo3_82.jpg" align=right border=1>In an attempt to reduce the micromanagement headaches that can occur a couple hundred turns in when players are managing dozens of worlds, Quicksilver has emphasized the player's role as the leader of an empire. While the empire is small, you can be more of a hands-on emperor, but as your empire grows, youll need to let AI-controlled leaders do what they feel is best. This is one part of Quicksilvers "Fifth X" plan. These AI leaders are characters that players will encounter over and over again, and they can perform a variety of actions including governing a fleet, world or system. These leaders are instrumental in keeping your empire harmonious and, since players have a limited amount of Imperial Focus that they can use for direct intervention on a specific event, they can be kept in check without constant babysitting. [/list]</font>
MOO3 probably would be a great game, but I doubt it would be better than Civ3 after all the <a href="http://www.civfanatics.com/civ3infocenter.shtml">impressive stuff</a> already revealed about Civ3. Firaxis is taking Civiliation III a giant leap forward from Civilization II!
>> <a href="http://gaming.ugo.com/games/default.asp/gameid,82" target=link>Read the article</a>.
[This message has been edited by Thunderfall (edited June 29, 2001).]