StJNES 2 TEST TEST TEST

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Mar 3, 2002
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Hey, I am about to post the next StJNES2 full version, but IT IS NOT OPEN FOR SIGNUPS! All I want is to know if you will play or not, and some suggestions. That is all. :)

Jason

StJNES 2 – Modern

Welcome to the second StJNES! This NES is, like the one before it and the famous RTOR NES series, is a story NES. This means, it is thought of you to do a story every once in a while (doesn’t have to be every turn), and that the rules are very simplistic.

I have added a new feature to Story NES series – the expenditure system. This is not hard at all, and in StJNES2 you will only be required to split your funds by three. Basically, what it is is that you start out with 100% of your economy, and you break it into what you want among your military, living standards, and education. Military expenditure affects how well trained your military is and what it is equipped with. Education means economy better, and living standards affects your economy and your people’s confidence (or happiness it can be refered too).

That’s it! That’s all you need to know that you shouldn’t already know from other story NES’s. Remember, secret orders are to be PM’ed to me, otherwise post them under a big heading like ORDERS.

Sizes –
Military:
None, tiny, small, medium, large, gigantic, imperial
Economy:
Nonexistent, recession, stagnate, growing, prosperous
Resources:
None, limited, diverse, plentiful, abundant
Other:
None, poor, mediocre, good, great

Units in Military during these times, though you may build historical ones:
Navy:
Destroyers, Cruisers, Frigates, Submarines, Tactical Submarines, Carriers
Army:
Marines, Riflemen, Artillery, Tanks, Helicopters, Jeeps,
Airforce:
Jets, Jet Bombers, Spy Craft, Spacecraft (pending funding), Sea Jets, Helicopters


*The number of carriers you have is dependent on your size of navy. Each size it is increased, 2 more are added. So, a tiny navy will have 2 aircraft carriers, a small 4, a medium 6, and so on.

*For better battle results, post your military positions (using fractions please).

*For increased stats, it will take anywhere from one turn to five. In order for you to get it, you must say it simultaneously in your orders.

*More stories and posts may lead to faster increase of stats when you want it, and intensive battle plans will lead to better results.

*Just because your size of military strength is more then another country’s, this does not mean you win. I will be MODing all battles, and while the size is the leading decision decider, many other aspects may alter the outcome.

*Nuclear bombs are frowned upon by your people, and if detonated will lead to your decrease in stats.

*Do not expect to be able to Washington from Hong Kong. Your nukes can not travel far (roughly 2-3 cm on map) without you deploying them on nuke subs or bomber jets.

*You can build defensive structures, and are represented as red F’s on the map.

*You can create a flag, 34x18 pixels max size (use zoom in Paint to design your flag). If you do not create a flag by turn 3, I will make one for u. Flags will be put where strong military presence by the nation is (roughly 1/3 of total size of the military).

*I know there is an insane amount of countries, it is meant for. The most NPC countries will form a UN to counter the huge countries.

*You may do ANYTHING in this game that you would be able to do in real life. Your imagination is the boundaries. If it is something secret, send me a PM (supporting rebels, etc.)

I think I have covered everything I need to, please ask questions if you need to, and happy playing. Oh yes, I will be playing as well, as the Iroquois/Quebec.
 
Canada
Government: Republic
Player:
Ruler:
Economy: Diverse
Military Expenditures: %
Army: Small
Navy: Small
Airforce: Medium
Confidence in Leader:
Education: Good (%)
Resources: Limited
Living Standards: 3rd World Country (%)
Nuclear Stockpile: None

Iroquois Confederation (Quebec)
Government: Federal Democracy
Player:
Ruler:
Economy: Stagnate
Military Expenditures: %
Army: Small
Navy: Medium
Airforce: Large
Confidence in Leader:
Education: Mediocre (%)
Resources: Diverse
Living Standards: 3rd World Country (%)
Nuclear Stockpile: None

United States of America
Government: Federal Democracy
Player:
Ruler:
Economy: Growing
Military Expenditures: %
Army: Medium
Navy: Medium
Airforce: Medium
Confidence in Leader:
Education: Good (%)
Resources: Plentiful
Living Standards: 1st World Country (%)
Nuclear Stockpile: 2


Western United States of America
Government: Democracy
Player:
Ruler:
Economy: Growing
Military Expenditures: %
Army: Large
Navy: Tiny
Airforce: Small
Confidence in Leader:
Education: Good (%)
Resources: Abundant
Living Standards: 1st World Country (%)
Nuclear Stockpile: 4

Aztec Kingdom
Government: Monarchy
Player:
Ruler:
Economy: Recession
Military Expenditures: %
Army: Gigantic
Navy: Tiny
Airforce: Tiny
Confidence in Leader:
Education: None
Resources: Limited
Living Standards: 5th World Country (%)
Nuclear Stockpile: None

Andes Confederation
Government: Democracy
Player:
Ruler:
Economy: Stagnate
Military Expenditures: %
Army: Small
Navy: Medium
Airforce: Large
Confidence in Leader:
Education: Poor (%)
Resources: Diverse
Living Standards: 4th World Country (%)
Nuclear Stockpile:1


Brazil
Government: Republic
Player:
Ruler:
Economy: Recession
Military Expenditures: %
Army: Large
Navy: Medium
Airforce: Tiny
Confidence in Leader:
Education: Good (%)
Resources: Plentiful
Living Standards: 2nd World Country (%)
Nuclear Stockpile: 1

Kingdom of Argentina
Government: Parliamentary Monarchy
Player:
Ruler:
Economy: Prosperous
Military Expenditures: %
Army: Small
Navy: Gigantic
Airforce: Medium
Confidence in Leader:
Education: Great (%)
Resources: Limited
Living Standards: 1st World Country (%)
Nuclear Stockpile: 4

Viking Empire
Government: Despotism
Player:
Ruler:
Economy: Recession
Military Expenditures: %
Army: Medium
Navy: Large
Airforce: Tiny
Confidence in Leader:
Education: None (%)
Resources: None
Living Standards: 5th World Country (%)
Nuclear Stockpile: None


Roman Empire
Government: Despotism
Player:
Ruler:
Economy: Prosperous
Military Expenditures: %
Army: Imperial
Navy: Gigantic
Airforce: Medium
Confidence in Leader:
Education: Good (%)
Resources: Abundant
Living Standards: 1st World Country (%)
Nuclear Stockpile:5

Germany
Government: Democratic Socialism
Player:
Ruler:
Economy: Stagnate
Military Expenditures: %
Army: Gigantic
Navy: None
Airforce: Medium
Confidence in Leader:
Education: None
Resources: Plentiful
Living Standards: 4th World Country (%)
Nuclear Stockpile: 2

Poland
Government: Federal Democracy
Player:
Ruler:
Economy: Prosperous
Military Expenditures:%
Army: Medium
Navy: Large
Airforce: Gigantic
Confidence in Leader:
Education: Good (%)
Resources: Limited
Living Standards: 2nd World Country (%)
Nuclear Stockpile: 1


Russia
Government: Democratic Communism
Player:
Ruler:
Economy: Growing
Military Expenditures: %
Army: Imperial
Navy: Medium
Airforce: Medium
Confidence in Leader:
Education: Mediocre (%)
Resources: Abundant
Living Standards: 2nd World Country (%)
Nuclear Stockpile: 4

Egypt
Government: Theocracy
Player:
Ruler:
Economy: Nonexistent
Military Expenditures: %
Army: Gigantic
Navy: None
Airforce: None
Confidence in Leader:
Education: None (%)
Resources: Limited
Living Standards: 5th World Country (%)
Nuclear Stockpile: None
:
:Mali Kingdom
Government: Parliamentary Monarchy
Player:
Ruler:
Economy: Stagnate
Military Expenditures: %
Army: Large
Navy: Tiny
Airforce: Tiny
Confidence in Leader:
Education: Good (%)
Resources: Diverse
Living Standards: 3rd World Country (%)
Nuclear Stockpile: 2


Zululand Republic
Government: Republic
Player:
Ruler:
Economy: Growing
Military Expenditures: %
Army: Imperial
Navy: None
Airforce: Tiny
Confidence in Leader:
Education: Poor (%)
Resources: Plentiful
Living Standards: 3rd World Country (%)
Nuclear Stockpile: 1

Arabia
Government: Religious Republic
Player:
Ruler:
Economy: Recession
Military Expenditures: %
Army: Large
Navy: None
Airforce: None
Confidence in Leader:
Education: None (%)
Resources: Plentiful
Living Standards: 3rd World Country (%)
Nuclear Stockpile: 2
:
:India
Government: Ancient Monarchy
Player:
Ruler:
Economy: Prosperous
Military Expenditures: %
Army: Gigantic
Navy: Small
Airforce: Small
Confidence in Leader:
Education: Great (%)
Resources: Abundant
Living Standards: 1st World Country (%)
Nuclear Stockpile: 4


Nepal
Government: Religious Republic
Player:
Ruler:
Economy: Stagnate
Military Expenditures: %
Army: Gigantic
Navy: None
Airforce: Gigantic
Confidence in Leader:
Education: Great (%)
Resources: Diverse
Living Standards: 2nd World Country (%)
Nuclear Stockpile: None

China
Government: Democratic Communism
Player:
Ruler:
Economy: Recession
Military Expenditures: %
Army: Imperial
Navy: Gigantic
Airforce: Tiny
Confidence in Leader:
Education: None (%)
Resources: Plentiful
Living Standards: 5th World Country (%)
Nuclear Stockpile: 4

Japan
Government: Oligarchy
Player:
Ruler:
Economy: Prosperous
Military Expenditures: %
Army: Small
Navy: Imperial
Airforce: Gigantic
Confidence in Leader:
Education: Great (%)
Resources: Limited
Living Standards: 1st World Country (%)
Nuclear Stockpile: 4


Australia
Government: Democracy
Player:
Ruler:
Economy: Stagnate
Military Expenditures: %
Army: Small
Navy: Gigantic
Airforce: Small
Confidence in Leader:
Education: Mediocre (%)
Resources: Diverse
Living Standards: 3rd World Country (%)
Nuclear Stockpile: 2
 
May I remind you this is not for Sign-Ups. Please review it and tell me if you would join up (not as who) or not, and why. Thanks! :)

Jason
 
I'd join too.

Egypt owns no part of RL Egypt,it could be named Ethiopia instead.With Poland its the same case,it could be named Baltic Union or something like that.
 
ok, thanks for the heads up, Kennelly. I was thinking Egypt would be where the government and people retreated to during Roman rule, but I think it would be better for Ehtiopia instead.

Jason
 
looks interesting to me, i'd join just to see how others are doing their story NESs
 
i did about JNES games where its buying and all that, this is different, since I will be moving for all NPC nations, and the only thing different I would be doing for Quebeck would be writing stories.

Fixing a couple errors on map now, and will be fixing the nation post for the errors.

Jason
 
I'm in

Nemesis
 
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