PPQ_Purple
Purple Cube
- Joined
- Oct 11, 2008
- Messages
- 5,436
Don't uber units generally have magic resistance or magic immunity of some sort? I know dragons do. Also, the spell is pretty weak on the start (until you get about 5 nodes it is worthless in essence).
But even so, when are you going to have 10 nodes total in the first place? I newer managed to get 10 mana total (including palace mana) in my games unless I get a lot of wonders and unique improvements.
But I will probably have to implement either a progressive decrees (like 10% per mana until 70% and than 5% per mana until 80% and than 1% per mana over that) or a max targets hit. And I don't know if it is possible but it would be good to exclude super units (Auric Ascended, Dragons, Unique Units, Heroes, etc.)
What about like the effect of Mind 3 that increses the enemy magic resistance when facing this spell? How would that work out exatcly?
The thing is that I definitively want Blaze 3 to be a uber spell. Sort of like the level 3 Death Summon. It represents the pinnacle of fire magic. So I don't want to limit it to be unable to kill completely as it would, well make it just another worthless AOE spell.
Like, what is the point of having an arch mage do what any AV priest can do. And what is the incentive to use it when you can get a fireball (13 strenth by that time) to just mop the stack up via coleteral damage.
Some sort of Damage Over Time version of Worldbreak. Like a flaming Blight.
PS. I always hated dispell. It is just cheap. Like how you can get the Tower victory with it.
But I understand what you are saying all to well. It could be extremely imbalanced. It's just breaking my hearth as I wanted a spell that scales with mana.
But even so, when are you going to have 10 nodes total in the first place? I newer managed to get 10 mana total (including palace mana) in my games unless I get a lot of wonders and unique improvements.
But I will probably have to implement either a progressive decrees (like 10% per mana until 70% and than 5% per mana until 80% and than 1% per mana over that) or a max targets hit. And I don't know if it is possible but it would be good to exclude super units (Auric Ascended, Dragons, Unique Units, Heroes, etc.)
What about like the effect of Mind 3 that increses the enemy magic resistance when facing this spell? How would that work out exatcly?
The thing is that I definitively want Blaze 3 to be a uber spell. Sort of like the level 3 Death Summon. It represents the pinnacle of fire magic. So I don't want to limit it to be unable to kill completely as it would, well make it just another worthless AOE spell.
Like, what is the point of having an arch mage do what any AV priest can do. And what is the incentive to use it when you can get a fireball (13 strenth by that time) to just mop the stack up via coleteral damage.
Recruitment is out of the question (too Banor) but this I like.2.) setting all enemy cities afire, done by a unique building (like 'Burning Houses') for a certain amount of rounds decreasing all values (like productivity, growth) and giving chance for losing buildings? or only decreasing food on a large scale, burning their food amounts
Some sort of Damage Over Time version of Worldbreak. Like a flaming Blight.
PS. I always hated dispell. It is just cheap. Like how you can get the Tower victory with it.
But I understand what you are saying all to well. It could be extremely imbalanced. It's just breaking my hearth as I wanted a spell that scales with mana.