LordGek
Prince
- Joined
- Aug 22, 2002
- Messages
- 520
That shouldn't happen. What DCM option are you trying to turn on?
Nevermind, I think it was something weird with the editor I was using.
That shouldn't happen. What DCM option are you trying to turn on?
Of course you're free to do whatever you want with my work on your end, but I just wanted to mention I thought long and hard about where to place ships on the tech tree, both for placement that "made sense" and to give as much "breathing room" for each class of ship before the next generation shows-up. Now I know just the name "Artillery" makes sense for big-gunned pre-dreadnoughts, but I had to look at gameplay issues here and timing of those techs.Updated to WolfRevolution 1.1.1 Oct 31, 2008
Changed default Wolfshanze mod base slightly, mainly to account for Early-Mid Renesaince Era Beelines of Fascism:
Swapped Rifling req with Artillery Req for Pre-Dreadnought
That's not good. I didn't release this mod until it tested completely stable on my end. I've ran about 3 full test games (using Auto AI) now, and never had a CTD. What kind of CTD are you having, what add ons are installed?FYI... BetterAI 0.41 is out, which fixes some rather nasty crashes I'm experiencing in WolfRevolution 1.1.1... I realize it could be a big deal to roll a new version of this mod... drop us a note when you have a chance to integrate the latest BetterAI changes into WolfRevolution.
What if this never will happen?I'll release the next version once Super Spies, and Inquisitions can be optional additions to gameplay.
Unfortunately I didn't preserve the auto-saves after the crash since I assumed it was closely related to the problems in BetterAI 0.40. Those are now overwritten and I'll have to see if I can recreate it another way.That's not good. I didn't release this mod until it tested completely stable on my end. I've ran about 3 full test games (using Auto AI) now, and never had a CTD. What kind of CTD are you having, what add ons are installed?
Updated to WolfRevolution 1.1.2 Nov 7, 2008 -Updated RevDCM component to 0.96
*1.1.2 is only save game compatible with WolfRevolution 1.1.X versions that applied a Super Spies Add On. If you did not apply a Super Spy add on, finish any game you currently are playing before updating to 1.1.2. If you did apply a Super Spy Add On, you may continue your saved games. However, remember to reapply the Inquisition add on if were playing with inquisitions (otherwise it will break save game compatibility). This patch will not work for WolfRevolution versions 1.0.X, you must fully install WolfRevolution 1.1.2 if you are playing a version prior to 1.1.0
-Super Spies Mod Component added by default (To remove download and install Wolfshanze Purifier Add on)
-Fixes Artillery bombard bug in friendly territory
-Fixes issue with Spy promotions text displaying incorrectly
-Updates Better AI, Unoficial patch, and Revolution versions to current builds
-Swapped Arty req with Rifling for Pre-Dreadnought, Per Wolfshanze request
WolfRevolution 1.1.2 patch *Updates WolfRevolution 1.1.X to WolfRevolution 1.1.2 See above for Save Game compatibility issues.
The current Revolutions build has it so that when you start as minor tribes you don't get the initial meeting, for any leader. If this is outside of a start as minor tribes game, I probably overwrote a relevant text file in the merging update. If so, I'll try to get a fix out to that, could you clarify?
Well, I can fix that. It's kind of annoying though, I'll need to remake and upload a 380MB file to just add like 1kb of text...