@Gabriel
No offense taken, I just felt I had to explain why I wrote a mini novel in a mainly maths based discussion
As for ruins, I built a scout with US and did some extensive save-load rounds.
Took Tradition, first 40 rounds I took every ruin I saw instantly, managed to get 6, wrote down the turn numbers, reloaded initial autosave.
Next time I picked ruins at the same turns, results were the same, regardless of which ruin I took.
Next reload I took Liberty and from then on they were different.
Next I changed building order, ruins didn't change, same for research.
So it seems your policies influence the results, nothing else of your decisions does.
Also there seems to be a 10 turn interval in variables, I picked none in turns 11-20, and the ones from 20 on were different from when I took one in turn 17. Did this with many turns.
Also, their results seem to be depending on previous finds, rolled 2*culture, didn't get an other culture one until turn 50something, same with gold and map. If you roll 4 good ones first, eg. culture, tech, population, faith, you'll get tons of money, map and camps.
No offense taken, I just felt I had to explain why I wrote a mini novel in a mainly maths based discussion
As for ruins, I built a scout with US and did some extensive save-load rounds.
Took Tradition, first 40 rounds I took every ruin I saw instantly, managed to get 6, wrote down the turn numbers, reloaded initial autosave.
Next time I picked ruins at the same turns, results were the same, regardless of which ruin I took.
Next reload I took Liberty and from then on they were different.
Next I changed building order, ruins didn't change, same for research.
So it seems your policies influence the results, nothing else of your decisions does.
Also there seems to be a 10 turn interval in variables, I picked none in turns 11-20, and the ones from 20 on were different from when I took one in turn 17. Did this with many turns.
Also, their results seem to be depending on previous finds, rolled 2*culture, didn't get an other culture one until turn 50something, same with gold and map. If you roll 4 good ones first, eg. culture, tech, population, faith, you'll get tons of money, map and camps.