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Go Back   Civilization Fanatics' Forums > CIVILIZATION IV > Civ4 - Creation & Customization > Civ4 - Project & Mod Development > Civ4 - Caveman 2 Cosmos > Bugs and Crashes

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Old Jun 12, 2012, 09:32 PM   #1
GiuseppeIII
The Third Giuseppe
 
Join Date: Jul 2011
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Animal bugs

Are subdued animals supposed to automatically be in the city? I'm using the SVN
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Old Jun 12, 2012, 10:03 PM   #2
Dancing Hoskuld
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Quote:
Originally Posted by GiuseppeIII View Post
Are subdued animals supposed to automatically be in the city? I'm using the SVN
Yes. I did want to make it optional but the XML can't take its value from a global variable.
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Old Jun 13, 2012, 01:57 AM   #3
AIAndy
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Originally Posted by Dancing Hoskuld View Post
Yes. I did want to make it optional but the XML can't take its value from a global variable.
Actually you can now. I have rewritten the basic XML reading code to allow for that on all bool, int or float. All you have to do is that you need to remove the type information in the schema for the specific value for which you want to use that (the dt:type="bool" stuff).
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Old Jun 13, 2012, 09:02 AM   #4
GiuseppeIII
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Originally Posted by AIAndy View Post
Actually you can now. I have rewritten the basic XML reading code to allow for that on all bool, int or float. All you have to do is that you need to remove the type information in the schema for the specific value for which you want to use that (the dt:type="bool" stuff).
Thanks and all the work youve done on the XML and other parts of the system looks great
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Old Jun 13, 2012, 06:12 PM   #5
Dancing Hoskuld
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Originally Posted by AIAndy View Post
Actually you can now. I have rewritten the basic XML reading code to allow for that on all bool, int or float. All you have to do is that you need to remove the type information in the schema for the specific value for which you want to use that (the dt:type="bool" stuff).
I have been waiting for it.
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Old Jun 15, 2012, 04:09 PM   #6
KingArthur666
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When a tamed bear is killed it plays the sound and puts up a special note in the log like when a great person is killed.
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Old Jun 15, 2012, 04:30 PM   #7
Dancing Hoskuld
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When a tamed bear is killed it plays the sound and puts up a special note in the log like when a great person is killed.
Are you sure it is the same as when a unit with a leader attached (GG) is killed? To get the graphics of the person with the whip on the unit the mechanism of the GG attach as a leader was used.

Stopping the message will require SDK work.

If this really annoys you the only option at the moment is to turn off the tamed animals mod. Edit file MLF_CIV4ModularLoadingControls.xml in the folder Assets/Modules/Alt_Timelines and change
Code:
				<Module>
					<Directory>Beastmaster</Directory>
					<bLoad>1</bLoad>
				</Module>
to
Code:
				<Module>
					<Directory>Beastmaster</Directory>
					<bLoad>0</bLoad>
				</Module>
edit I just had another look at this and saibotlieh may have provided some code to fix this.
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Last edited by Dancing Hoskuld; Jun 15, 2012 at 06:20 PM.
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Old Jun 22, 2012, 02:54 AM   #8
Nevre
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I don't seem to be able to build things with subdued animals in my city just at the moment.

SVN version 2942.
Attached Files
File Type: civbeyondswordsave Cognoscenti BC-33467CannotSubdue.CivBeyondSwordSave (873.7 KB, 1 views)
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Old Jun 23, 2012, 06:53 PM   #9
Dancing Hoskuld
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I am away for 2-3 weeks so I can't check your save until then. Myth buildings can only be byuilt once and only in the capital city. They will show up as greyed out in other cities.
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