seasnake
Conquistador
America needs some tweak. I've always liked an idea that makes Roads give extra gold to Forts and Trade Posts on them, because of America's Oregon Trail with the string of forts and later the Interstate system that spans the country.
Germany: I'd like them to be able to assign a free Engineer specialist in any city with more than 5 citizens: It's not immediate on every civ but it provides a production boost and increases chances of a Great Engineer, which is nothing to sneeze at.
Dutch: Their sea trade routes need to produce bonus happiness for each luxury in a city they are trading with that's not in their empire already. It will make the Dutch very interested in getting trade routes to ports with variety of resources, replicating the Dutch East India Company. Also, Dutch trade ships should have some defense, enough they can sail clear of a barbarian attack.
India: Just lower the penalty for founding unhappiness and you have the effect, effortlessly grow REALLY tall cities. Instead of using your religion to supply happiness or buying happiness buildings use those things to further you on to victory.
Mongolia: Double yield from bullying city States. Twice as much gold or two captives, one who becomes a worker and one that increases the population in the nearest city.
Germany: I'd like them to be able to assign a free Engineer specialist in any city with more than 5 citizens: It's not immediate on every civ but it provides a production boost and increases chances of a Great Engineer, which is nothing to sneeze at.
Dutch: Their sea trade routes need to produce bonus happiness for each luxury in a city they are trading with that's not in their empire already. It will make the Dutch very interested in getting trade routes to ports with variety of resources, replicating the Dutch East India Company. Also, Dutch trade ships should have some defense, enough they can sail clear of a barbarian attack.
India: Just lower the penalty for founding unhappiness and you have the effect, effortlessly grow REALLY tall cities. Instead of using your religion to supply happiness or buying happiness buildings use those things to further you on to victory.
Mongolia: Double yield from bullying city States. Twice as much gold or two captives, one who becomes a worker and one that increases the population in the nearest city.