Ok, I agree with that plan.
Great.
I think this will really be an impressive mod when it's finished!
We were
never aiming for anything else.
And it already
is a very impressive mod.
About graphics:
I am really busy already, with the work packages I do.
Thus I simply implement the graphics I have already prepared as first suggestion.
Then I leave it to Schmiddie (as our
specialist for graphics) to improve it or exchange it.
(Of course, everybody is free to make suggestions and comments.)
About Ivory:
If we follow the plan I suggested, our list of yields is
full.
Thus no more tradable yields for Release 1, sorry.
(We should really keep a small
buffer for later releases.)
Also, Ivory was critical anyways, since it would be available only on special bonus resources.
I'm not sure if a separate Raw Salt is needed but I don't know a lot about salt processing
Maybe the raw salt could be called
Rock Salt.
(Mined) Salt does need to be processed.
The purity of "Stone / Rock Salt" is usually only between 20% to 35%.
Also
Productionlines are much more interesting to my opinion, than simple /
single Yields.
A good name for the wine specialist would be Master Vintner.
I found "Vintager" to be the most common.
But as usual, I leave these things to the
specialists.
(In this case the native English speakers.)
I'd be glad to have Kraakstorm join our team.
A (almost complete) French translation would be great.
Thus, if
Kraakstorm wants to take care of that, he is very welcome to join our team.
We should really try to release with English, German and French.
@Robert:
Considering balancing of
Winds and Storm, simply do what
you think is best.
When we have implemented the open todos from our list, we will go into a long
testing and balancing phase anyways.
Then we can also really play with the feature and see in game what needs to be changed.