City Index + City Plans

Not the Great Library, but the two scientists we'd also run, because it would prevent us working commerce-heavy tiles, like coast. And of course, I was referring to Titan, not Orion :)
Personally, I'm not sure I'd bother with running the 2 extra scientists if we had Bureaucracy. The Great Library would be nice enough on its own, without any need for specialists that cost us more valuable tiles (like cottages). :)

Banking line is tempting also, and not something I'd considered - getting us some early knights might be a game-breaker, depending on who we meet. It gives us our UB as well, and we'd have a good shot at the free GM for Economics (as well as another trade route for our many cities).
Knights are not even close to a game breaker in MP, though, as I mentioned above. Our UB would be nice at some stage though. I'd prefer to prioritize getting Education first though, since it will be required regardless of whether we go for Liberalism or Economics (or both, if we're really lucky).
 
Projected city name: Titan[/I]. Our next city (the second one) is almost certainly going to be by the horses. As of now, it looks like 1N of the horses is the best city site so far. 1N of the horses has the advantage of getting floodplains in its first ring for faster initial whipping as well as having many floodplains overall as a city. The city build for a city placed 1N of the horses will probably be a monument first (while working the 3:food:1:commerce: floodplains) and then switch to an immortal once we have horses connected and finish the monument later. We will be cottaging this city, as we can never have enough commerce and we, as a financial civ, should play our strenghts anyway.
You may want to revise this, since I've just realised that we're very likely to found Confucianism in Titan (hence no need for culture buildings! :D ).
 
Knights are not even close to a game breaker in MP, though, as I mentioned above. Our UB would be nice at some stage though. I'd prefer to prioritize getting Education first though, since it will be required regardless of whether we go for Liberalism or Economics (or both, if we're really lucky).

If we get them early enough, they could be? How would a mainly knight stack be countered in the early hundred ADs? Pikemen wouldn't be available yet, maces are just starting to come online, but they'd be weaker than knights, Spears can kind of hurt them cheaply, but all we'd need is one mace in the stack to counter those. The only things that would really stop us in our tracks would be elephants, and we'd be very unlucky to come up against those (particularly on a 'balanced' map).

I agree that it would be a relatively small window of opportunity, particluarly compared to something like rifles, or maces - but I think there's a chance of crippling someone with mainly knights.
 
Considering the large distances between civilizations here and normal speed, attacking with a two-move force like knights sounds like a good move. Though really we need to see where our neighbors actually are before we can really plan on attacking them.
 
Attacking with Knights is costly without siege or large emphasize on spying. Some city/cities could be taken by suprise and razing campaing is possible without these. However I doubt that this would be worth it. Defender probably is forced to whip extensively and they would be left behind. However we could be facing same faith, if we don't get cease fire soon enough.

How useful is espionage in Multiplayer games? Of course if we're already hostile against someone focusing espinage points is sensible, but if in state of piece focusing espionage points would be considered hostile.
 
To prevent hammer decay we'll had to remember to build granary at minimum every 10th turn.
 
I thought that exploit doesn't work? (i.e. the decay timer doesn't reset and will continue once you stop building it)

Also what do the cities build now? Do we swap Titan from granary to monument and Saturn to settler?
 
I thought that exploit doesn't work? (i.e. the decay timer doesn't reset and will continue once you stop building it)
Yeah, it doesn't work. Although the decay timer for buildings is 50 turns, not 10 like it is for units. But you need to come back to a building within 50 turns or else the hammers will forever decay.

Also what do the cities build now? Do we swap Titan from granary to monument and Saturn to settler?
No, don't swap Titan to a Monument. The whole point of forgetting the Monument was because we'll likely get a religion founded in Titan. Doesn't anyone else remember? :)

EDIT: Never mind, hadn't read the Oracle had been built far away.
 
We're about to found Rhea, so do we agree on this build order:

1. Monument
2. Granary
3. Library

While utilizing no whips?

For worker actions, I see that we have already cottaged or are about to finish a cottage so that's good. The worker doing that should then move a tile east on another floodplain and cottage there.
 
Yes, agreed to that build order. Monument first, certainly. And yes, we have a cottage all ready to go there. :)
 
Yeah, no whips, unless in an emergency. :)
 
Okay, sounds good. Thanks for keeping this up-to-date and detailed. :)
 
I suggest Rhea builds library before granary. it grows fast enough to happy cap and we don't have any grain resources that would assist in health.
 
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