Ok, so the readme is out and there are a couple of things that mean good things for the DYP mod.
1. More Resources a blessing, a blessing from the lord
2. Unit Hit Points
3. Lethal Bombardment
4. Multiple AI Strategies for Units
5. Fixed Bug that caused icons to disappear from techs on Science Advisor Screen (this one may actually turn out to be a bigger headache than a blessing)
6. All terrain as roads to work with water units - Not sure what this one means, but it looks interesting
Off the top of my head
, here are the additional resources that can be expected in the next release:
Copper Available with Mining - required for trireme, spearman, all archers
Timber Available from Start - required for ancient boats
Flax Available with Farming - requied for middle ages ships
Tungsten Available with Super Conductor - required for Mobile Infantry
Coffee Available with Crop Rotation
Dyes Available with Ceremonial Burial
Incense Available with Mysticism
Jade Available with Masonry
Marble Available with Masonry
Sheep Available with Weaving
Tea Available with Aristocracy
Pigs Available with Domestication
Rice Available with Farming
Corn Available with Farming
Potato Available with Farming
Crab Available with Boat Building
Pheasant Available from Start
Marlin Available with Seafaring
Seal Available from Start
Pheasant Available from start
Silver Available with Mining
Squid Available with Magnetism
that's 22 new resources + the 3 that are already in the mod for a total of 25 new resources, for those of you out there who are counting
Although, the additional luxuries may not work still so those might not go in the game. I will test that. If they don't sheep will move down to the bonus resources.