OBRkenobi
Chieftain
could i get a list of a few rules of thumb and tips for the game plz?
ive already beaten prince and have played 20+ games
could i get a list of a few rules of thumb and tips for the game plz?
ive already beaten prince and have played 20+ games
So the game really changes as you increase difficulty. I played on King for quite some time and actually started coming to these forums when I began trying to play on harder difficulties. Some rules of thumb I had to learn to play at higher levels:
1) Build libraries and NC asap. I hate doing this - I always have ten other things I'd rather build, but I have learned to just suck it up and build the darn NC before turn 150.
2) Steal a worker from a city state. Even if you don't do the thing where you stay at war and exp up your units (I don't), it saves you crucial turns early in the game.
3) Send food to the capital. I usually use my third or forth trade route. It's a way of offsetting the food hit from working specialists.
4) Pick three or four wonders that you feel you must have, plan for them (have an engineer handy), and ignore the rest. This is hard to make your peace with and was the biggest adjustment for me. I took joncnunn's advice and played a few games intentionally without constructing a single wonder. It broke me of the "Ooooh, I really want the Temple of Artemis," attitude. Teaches you what your play style just can't live without.
5) If you look at the map and think, "I don't know that I can survive an attack," then you can't. At higher levels the AI will test you by suddenly flooding your lands with what seems to be an impossible number of units. The AI definitely looks at the size of your army before deciding to attack. If you see that you are a little weak, STOP and build a few units. Tough to do when you really want that market or caravan, but worth listening to your instincts. If you feel weak, you are.
6) If you are making a game choice between science and another resource (money, faith, etc.), pick science. It's boring to research education when you could go for xbows, but you will thank yourself later.
This is by no means exhaustive, but were the big adjustments I had to make a few months ago. Play on the higher levels. You will lose, but after three or four games you will suddenly notice that your play style is much sharper and less meandering. Happy hunting!
So the game really changes as you increase difficulty. I played on King for quite some time and actually started coming to these forums when I began trying to play on harder difficulties. Some rules of thumb I had to learn to play at higher levels:
1) Build libraries and NC asap. I hate doing this - I always have ten other things I'd rather build, but I have learned to just suck it up and build the darn NC before turn 150.
2) Steal a worker from a city state. Even if you don't do the thing where you stay at war and exp up your units (I don't), it saves you crucial turns early in the game.
3) Send food to the capital. I usually use my third or forth trade route. It's a way of offsetting the food hit from working specialists.
Those are all good fine tuning points. I just KNEW you would take issue with a turn 150 NC. I try and try to get the stupid thing up before then, but I just... Can't.