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#1 |
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Emperor
Join Date: Feb 2011
Location: UK
Posts: 1,138
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Sid's Unrestricted Fun :)
Decided to make this game for some fun and to see what the civfanatics would do with it.
Our leader is ![]() Yes that is no Starting Techs, No Traits, No Uniques. To make it interesting and I was going to reroll maps until I got a map that i thought may provide some choices at the start to see what the lack of traits and starting techs would make people pick. My initial map gave me this start thou and i thought it was good enough that i didn't need to reroll ![]() ![]() This map is a perfectly normal Pangaea map, with the standard amount of AI. No Huts + Events, but I did pick Unrestricted Leaders. Remember to atleast add Archery to Monarch+ Barbs if your playing along. If you want to add all techs then Emperor gets Monarch+Hunting, Immortal Emperor+Agriculture, and Deity Immortal+The Wheel. I shall probably play this on Immortal/Deity to see how I do, have fun all
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#2 |
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Synthetic Life Form
Join Date: Mar 2008
Posts: 10,581
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Good stuff, Hab. Great way to learn for newer players with less emphasis on distractions like UUs/UBs.
For anyone interested, a group of us just finished up a Succession Game over in that forum using Sid as a leader, which can be found here if you'd like a little read: Sid's Science Kids Game is on Immortal with the extra twist of removing all strategic resources from the map. (surprisingly this probably made the game easier, not harder)
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"Read, every day, something no one else is reading. Think, every day, something no one else is thinking. Do, every day, something no one else would be silly enough to do. It is bad for the mind to be always part of unanimity." Christopher Morley lymond's YouTube Channel - Watch me play Civ4 poorly CFC GameOftheMonth(GOTM) Page - why are you not playing these ?
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#3 |
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Enter: The VAIKE!
Join Date: May 2007
Location: Dayton, Ohio
Posts: 879
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Oooh. Neat. I'm going to have to try this one out.
EDIT: This is interesting! Spoiler:
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Great People Series:
Prophets (Ramesses, Conquest) - Artists (De Gaulle, abandoned for being stupid) - Merchants (Elizabeth, in progress) Older Games: Shaka (Noble, Domination) - Isabella (Monarch, AP Diplo) - Sitting Bull (Monarch, Space) - Washington (Monarch, Domination) - Willem van Oranje (Emperor, Culture, ended early) Last edited by The Oz-Man; May 12, 2012 at 10:38 AM. |
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#4 | |
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GiftOfNukes
![]() Join Date: Jan 2008
Location: Orlando
Posts: 19,595
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Quote:
into economy.Later on, the only way to build the late game strategic resource units is corporations. However, that's not really necessary since infantry/arty (or honestly, just draft rifles + arty) will PASTE anything in the game and the AI won't even have the ability to build gunships to flank it or tanks to attack with winning odds, if it even makes it that far. Standard draft rifle spam is unchanged too. I won the pangaea PYL same start map with sid, good times . Even with sloppy micro and usage of rifles instead of horse based units I finished ahead of a lot of other players too lol. Draft is really good.
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- There is no "I" in team. There is no "we" either. There is a me. - Play Faster! - YouTube Civ Walkthroughs and Map Creation! - PolyCast Co-Host! Listen in! - Watch me play LIVE |
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#5 | |
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Deity
Join Date: Feb 2002
Location: Czech Rep.
Posts: 6,072
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Quote:
I expected finish under 1200 AD, missed by ~5 turns. I made some post about why I think the game turned out the way it did, but it's basically the same message. The AI doesn't understand the settings, whereas we planned from T0 for cats strategy. |
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#6 |
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Emperor
Join Date: Feb 2011
Location: UK
Posts: 1,138
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Native Americans, Mayan, and Aztec would make it more interesting if strategic resources were removed. Can't think of any other resource less UU per rifles, Sally's Camels maybe? Unrestricted or random personalities to make things more interesting
![]() @Oz-Man Spoiler:
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#7 |
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Emperor
Join Date: May 2009
Posts: 1,384
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Removing all strategic resources is gonna make the game much, much safer. The AI won't plan war until it has two different "offensive" units available, which does not include warriors or archers.
So with no strategic resources, I would think that would mean no wars until gunpowder. |
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#8 | |
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GiftOfNukes
![]() Join Date: Jan 2008
Location: Orlando
Posts: 19,595
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Quote:
Late game naval battles would be truly comical. Either one guy gets standard ethanol and dominates, or the entire world's warfare at sea is decided by...galleons (and HERE is a format where the dutch EI goes absolutely crazy). No iron = no frigates/SOTL. No copper = no privateer. No oil or uranium = no modern ships of any variety...just masses and masses of galleons. Late game standard ethanol = "I win" button with the access to full metal navy, tanks, and air units with really no answer to those things (humans can beat AI with infantry/arty easily because of how the AI fights). Anyway I'll play this eventually. I'll probably SIP as it's hard to give up a 2h riverside + coastal capitol with plenty of food. Still debating if I want to try a GLH type opener or start with agriculture. A 3 food tile makes growing while researching fishing less painful, but the corn IS a 6 yield tile. Then again, almost all of the commerce in this picture is at sea and corn + cow can be tile shared early game. With no starting techs, a couple work boats might speed up the teching a bit.
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- There is no "I" in team. There is no "we" either. There is a me. - Play Faster! - YouTube Civ Walkthroughs and Map Creation! - PolyCast Co-Host! Listen in! - Watch me play LIVE Last edited by TheMeInTeam; May 12, 2012 at 01:48 PM. |
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#9 | |
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Deity
Join Date: Feb 2002
Location: Czech Rep.
Posts: 6,072
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Quote:
I think nappy dowed us anyway or some tech buy was going on, not sure now. Doesn't mean the same should be applied to you though :-) Btw i didn't realize you can pop iron, Freddy did... Cam warned us before hand though. So the war against Freddy was trebs+LB's against Pikes+maces. Not sure who led the attack, I think it was L, but I think it went similar the early game wars. |
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#10 |
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Emperor
Join Date: Feb 2011
Location: UK
Posts: 1,138
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Yup mines can pop any resource you mine, the civs I listed above were for the AI so it could produce units to let it declare so Mali and Inca's don't help there unless the count towards the 2 units needed.
As for this game I'll hopefully get started tomorrow
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#11 |
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GiftOfNukes
![]() Join Date: Jan 2008
Location: Orlando
Posts: 19,595
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I hate garbage maps like this one.
Spoiler:
I'm going to win, because it's immortal. But, any time one side gets 25% land on a 7 player map without having to capture a single city, there's some seriously foul @#$% @#$% going on. Insult to injury that it's probably the best quality land surrounding too.
__________________
- There is no "I" in team. There is no "we" either. There is a me. - Play Faster! - YouTube Civ Walkthroughs and Map Creation! - PolyCast Co-Host! Listen in! - Watch me play LIVE |
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