Start bias of Morocco

Væringjar

Warlord
Joined
Apr 3, 2013
Messages
221
Hello people

I'm wondering that why Morocco doesn't start game in desert area? I tried many times but got green, lush areas in every single restart. I even got tundra start o.O but no desert at all. Only once, I get some half desert start but half -or more- of area was green too.

Does it only happens to me or happened to you too?
 
CIV5Civilizations_Expansion2.xml
Spoiler :
Code:
<Civilization_Start_Region_Priority>
		<Row>
			<CivilizationType>CIVILIZATION_AUSTRIA</CivilizationType>
			<RegionType>REGION_HILLS</RegionType>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_BRAZIL</CivilizationType>
			<RegionType>REGION_JUNGLE</RegionType>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_MONGOL</CivilizationType>
			<RegionType>REGION_PLAINS</RegionType>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_MOROCCO</CivilizationType>
			<RegionType>REGION_DESERT</RegionType>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_POLAND</CivilizationType>
			<RegionType>REGION_PLAINS</RegionType>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_SWEDEN</CivilizationType>
			<RegionType>REGION_TUNDRA</RegionType>
		</Row>
	</Civilization_Start_Region_Priority>

however, desert start does not have a
Code:
<Civilization_Start_Place_First_Along_Ocean>
		<Row>
			<CivilizationType>CIVILIZATION_VENICE</CivilizationType>
			<PlaceFirst>true</PlaceFirst>
		</Row>
	</Civilization_Start_Place_First_Along_Ocean>
kind of entry, and it might happen that you wont be placed next to a desert, because all desert starting slots are taken by other civs in the same table

also: advanced setup has a checkbox for "disable start bias"
 
Also, unless there's a long enough river that you're really getting a flood plains start, it's probably going to place you on the edge of the desert rather than in the middle of one.

In addition, if what it considers the fertility score is too low; it may "improve" the desert near your starting tile to Plains :mad:
 
And mind you, these are start biases, i.e. no real guarantee that you'll ever start next to the designated terrain. (The most annoying thing about start biases as a modder, IMO) You could just be getting very extremely ludicrously unlucky.

The whole process goes a little something like this:
Spoiler :
Code:
START BIASES

1) Does the civ have an Ocean bias?
	yes) > Roll map
	no) > 2) Does the civ have a River bias?
		yes) > is it occupied by another civ?
			yes) look around some more
			no) roll map
		no) > 3) Does the civ have a Region bias?
			yes) What region? (cue appropriate region here)
				is it occupied by another civ?
					yes) look around some more
					no) roll map
			no) > 4) Does the civ have an Avoid Region bias?
				yes) what region? (cue appropriate region here)
					is a valid start location that is NOT the one defined occupied by another civ?
						yes) look around some more
						no) roll map
				no) > 5) ...Any bias at all?
					yes) CRASH
					no) Roll map in random location
 
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