Heinage
Khan
How about removing 'cover' as a promotion, and instead making it an automated unit action. Like fortify, except that it is invoked automatically after being fired upon by a ranged unit.
In reality this would by explained as follows.
1 Archer unit fires on a Swordsman unit. The Swordsman unit is automatically set to 'cover' for the rest of that turn. All subsequent ranged attacks from other Archers on this unit deal reduced damage.
When it's the player's turn again, the unit is no longer in 'cover' mode.
Alternatively make it a selectable unit status, like fortify.
Edit: the idea being, of course, that if a unit is being fired upon consistently, they're going to put up their shields to reduce casualties until the rain of arrows has subsided.
Thoughts?
In reality this would by explained as follows.
1 Archer unit fires on a Swordsman unit. The Swordsman unit is automatically set to 'cover' for the rest of that turn. All subsequent ranged attacks from other Archers on this unit deal reduced damage.
When it's the player's turn again, the unit is no longer in 'cover' mode.
Alternatively make it a selectable unit status, like fortify.
Edit: the idea being, of course, that if a unit is being fired upon consistently, they're going to put up their shields to reduce casualties until the rain of arrows has subsided.
Thoughts?