korn469
Warlord
- Joined
- Aug 27, 2001
- Messages
- 175
I know that great commanders have a long and glorious traditionin FfH; however, I don't think they are as fun as great general from vanilla warlords/BtS. The biggest problem with great commanders is that they spawn like other great people instead of using the great general method of spawning. This means that great commanders interfer with overall great people generation, it also means that philosophical leaders who peacefully focus on building a sprawling empire have a better chance of generating great commanders than a player pumping out units as part of a world wide war. The great general mechanic rewards people who wage war, and I think that is exactly how it should work. Granted the mechanism isn't perfect, but I think it's far superior to trying to attach great commanders to the current great people mechanic.
Also in vanilla warlords/BtS great generals are pretty straightforward in what they can do. They can give experience by attaching to a unit, they can join a city and give experience to future units, or they can build a military academy to boost unit production. I like the simplicity, and the AI seems quite able to use it. I think that this simple/AI friendly design is better than the great commander design.
About the only changes in order to translate great generals into FfH is more experience when they attach to unit. There is one other change I'd like to see, but only if it's easy to implement. Like many of the mechanics in Civ4 great generals reward the winners, so once you fall behind it's hard to catch back up. I think that it should continue to reward success, but also give some reward to all plays engaged in combat. I think that both victories and losses on the battlefield should generate great generals, except that you get three times as many points for a victory as what you do a loss. This would help the civs that find their armies being chewed up by a blitzkrieg, but not as much as what it would the player launching the blitzkrieg.
So in short please switch from the great commander mechanism back to the great general mechanism.
Also in vanilla warlords/BtS great generals are pretty straightforward in what they can do. They can give experience by attaching to a unit, they can join a city and give experience to future units, or they can build a military academy to boost unit production. I like the simplicity, and the AI seems quite able to use it. I think that this simple/AI friendly design is better than the great commander design.
About the only changes in order to translate great generals into FfH is more experience when they attach to unit. There is one other change I'd like to see, but only if it's easy to implement. Like many of the mechanics in Civ4 great generals reward the winners, so once you fall behind it's hard to catch back up. I think that it should continue to reward success, but also give some reward to all plays engaged in combat. I think that both victories and losses on the battlefield should generate great generals, except that you get three times as many points for a victory as what you do a loss. This would help the civs that find their armies being chewed up by a blitzkrieg, but not as much as what it would the player launching the blitzkrieg.
So in short please switch from the great commander mechanism back to the great general mechanism.