@D'art: I suppose that the Land of Agardana is Madagascar.
@Everyone: while D'artagnan's idea is a sound (yet quite risky) one, I'd rather that you didn't write a god-like story to get what you want. For example, if talking about a battle, talk about chances if it has yet to happen and about facts if it has happened. (I know that you already know this rule, just to check it out).
Also, I am introducing 2 new war-related rules.
Rule #1: LA RESISTANCE. Even after losing all your standing army and being completely invaded, you still have a last chance. Resistance/Freedom/Guerilla Fighters might raise against the invader (if your culture and/or religion is strong enough) and start a hit-and-run war that might make the enemy re-consider whether the idea of invading you was good (remember that Napoleon himself, in all his military wisdom, wasn't even able to get rid of the Spanish Guerrilleros). If a friendly army helps you give the boot to them, so much the better.
Rule #2: I CONDOTTIERI. When someone gets Currency (an Iron Age Technology), mercenary armies will be available to everyone in the continent it has been already researched. There will be one or two per continent, and will fight for you if the pay is high enough. Of course, the possibility of a better offer coming from the enemy to turn the mercs against you is very likely, because the mercenaries work for the highest bidder. For starters, mercenaries will be NPCs, although if someone decides to make up one of them, he is welcome to it.
Also, Enlightenment is complete again. Only the last four ages are lacking techs, and Enlightenment itself lacks of both descriptions and effects. I will be grateful for anyone that wishes to help me getting this out of my system.