Teproc
King
The title says it all : I downloaded the SDK thing today to add TSL to civs in the YnAEMP mod... tried to open the maps in the mod, and I got a crash. I then tried again with a map from the base game, same result.
This is the report I got :
Any idea what might have caused this ?
This is the report I got :
Spoiler :
Application: World Builder
User: Unkown (Not an in-house user.)
Time: Friday 23/01/2015 23:32:55
Runtime: 32 bit
OS: Windows 7 ()
Machine: ULURU
Exception: System.AccessViolationException
Source: WorldBuilderEngine
Thread: Main Thread
Description: Tentative de lecture ou d'écriture de mémoire protégée. Cela indique souvent qu'une autre mémoire est endommagée.
Stack Trace:
à FireGrafix.CRenderer9.Render(CRenderer9* , IDirect3DSwapChain9* )
à RenderWindowManager.Render(RenderWindowManager* , HRenderWindow hRenderWnd)
à FGXWinformsRendering.FGXControlRendering.Render(UInt32 hRenderWindow)
à FGXWinformsRendering.FGXControl.OnPaintBackground(PaintEventArgs e)
à System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer)
à System.Windows.Forms.Control.WmEraseBkgnd(Message& m)
à System.Windows.Forms.Control.WndProc(Message& m)
à System.Windows.Forms.ScrollableControl.WndProc(Message& m)
à System.Windows.Forms.ContainerControl.WndProc(Message& m)
à System.Windows.Forms.UserControl.WndProc(Message& m)
à System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
à System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
à System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
User: Unkown (Not an in-house user.)
Time: Friday 23/01/2015 23:32:55
Runtime: 32 bit
OS: Windows 7 ()
Machine: ULURU
Exception: System.AccessViolationException
Source: WorldBuilderEngine
Thread: Main Thread
Description: Tentative de lecture ou d'écriture de mémoire protégée. Cela indique souvent qu'une autre mémoire est endommagée.
Stack Trace:
à FireGrafix.CRenderer9.Render(CRenderer9* , IDirect3DSwapChain9* )
à RenderWindowManager.Render(RenderWindowManager* , HRenderWindow hRenderWnd)
à FGXWinformsRendering.FGXControlRendering.Render(UInt32 hRenderWindow)
à FGXWinformsRendering.FGXControl.OnPaintBackground(PaintEventArgs e)
à System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer)
à System.Windows.Forms.Control.WmEraseBkgnd(Message& m)
à System.Windows.Forms.Control.WndProc(Message& m)
à System.Windows.Forms.ScrollableControl.WndProc(Message& m)
à System.Windows.Forms.ContainerControl.WndProc(Message& m)
à System.Windows.Forms.UserControl.WndProc(Message& m)
à System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
à System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
à System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Any idea what might have caused this ?