Tomatekh
Sahib-i-Qirani
- Joined
- Aug 6, 2012
- Messages
- 1,408
Okay, so you might have noticed a bunch of updates followed by a bunch more updates recently.
Basically, I was updating my mods so that the lua will only load if the civ is in the game, about half way through that I decided to do some balance tweaks, about half way through that I decided to go back and add support for sukritact's upcoming decisions mod, about half way through that I realized I accidentally broke the mods I added decisions too because it was my first time doing it, about half way through fixing that I decided to go back and add support for the Ethnic Units mod.
So it was a mixture of needed updates, poor planning on my part, and fulfilling requests for compatibility for the more popular mods.
Anyway, all my BNW mods except Harappa have been updated (Harappa is waiting on a larger update which will change its abilities).
-All my BNW civ mods now support sukritact's upcoming decisions mod as well as the ethnic units mod.
-All my BNW civ mods now only load most of their lua if the civ is actually in the game to use it.
-About four of my civs got new music better fitting into the style of the game (Benin, Sioux, I forget the rest), and/or had parts of their existing music adjusted (lengths cut, volume adjusted, better fading).
-The Sumer mod now replaces the Ur city-state with Liyan instead of Brunei.
-The Mali UB no longer has a terrain requirement
-The Hittite UU now only has a 25% bonus vs Melee, but the UB now gets a +15% bonus to melee production instead of +10%
-The Benin UU flanking bonus has been lowered
-The Kongo UU now has the same bonus vs Mounted as a normal Pikeman (used to only get +25%)
-The Timurid UA now only gives +1 to Palace yields after the first capture instead of doubling the yields
-The Kievan Rus' UB technically no longer gives a We Love the King Day after choosing a social policy. I didn't like how this would trigger a new resource request in all cities after it was done, so the UB now gives a growth bonus separate from the WLTKD mechanic (although I've kept the civlopedia description the same for the thematics of how it was previously implemented). I also buffed the growth bonus as I noticed PlayerAdoptPolicy doesn't fire when opening a new tree (only when selecting a policy in the tree).
-A bunch of general fixes and typos in the files I didn't notice the first time around.
Let me know if I accidentally broke anything with the mods. For various reasons, all the current versions will not work with old saves, so don't update until you want to start a new game with the civ. (Direct download links to old versions can be found on the civs steam workshop page).
In terms of my civ mods, next will be the Harappa update, before getting back to working on Caral, and then other stuff.
Basically, I was updating my mods so that the lua will only load if the civ is in the game, about half way through that I decided to do some balance tweaks, about half way through that I decided to go back and add support for sukritact's upcoming decisions mod, about half way through that I realized I accidentally broke the mods I added decisions too because it was my first time doing it, about half way through fixing that I decided to go back and add support for the Ethnic Units mod.
So it was a mixture of needed updates, poor planning on my part, and fulfilling requests for compatibility for the more popular mods.
Anyway, all my BNW mods except Harappa have been updated (Harappa is waiting on a larger update which will change its abilities).
-All my BNW civ mods now support sukritact's upcoming decisions mod as well as the ethnic units mod.
-All my BNW civ mods now only load most of their lua if the civ is actually in the game to use it.
-About four of my civs got new music better fitting into the style of the game (Benin, Sioux, I forget the rest), and/or had parts of their existing music adjusted (lengths cut, volume adjusted, better fading).
-The Sumer mod now replaces the Ur city-state with Liyan instead of Brunei.
-The Mali UB no longer has a terrain requirement
-The Hittite UU now only has a 25% bonus vs Melee, but the UB now gets a +15% bonus to melee production instead of +10%
-The Benin UU flanking bonus has been lowered
-The Kongo UU now has the same bonus vs Mounted as a normal Pikeman (used to only get +25%)
-The Timurid UA now only gives +1 to Palace yields after the first capture instead of doubling the yields
-The Kievan Rus' UB technically no longer gives a We Love the King Day after choosing a social policy. I didn't like how this would trigger a new resource request in all cities after it was done, so the UB now gives a growth bonus separate from the WLTKD mechanic (although I've kept the civlopedia description the same for the thematics of how it was previously implemented). I also buffed the growth bonus as I noticed PlayerAdoptPolicy doesn't fire when opening a new tree (only when selecting a policy in the tree).
-A bunch of general fixes and typos in the files I didn't notice the first time around.
Let me know if I accidentally broke anything with the mods. For various reasons, all the current versions will not work with old saves, so don't update until you want to start a new game with the civ. (Direct download links to old versions can be found on the civs steam workshop page).
In terms of my civ mods, next will be the Harappa update, before getting back to working on Caral, and then other stuff.