Question about Terrace Farm

kaltorak

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Under the 2 golds, there are 2 terraces. Why does one give 4 food and the other 1?
 
You get a bonus food for each adjacent mountain

Edit, you can also see this above cusco, with one farm touching one mountain for 2 food total and one touching 3 mountains for 4 food
 
Base terrace farm yield is 1 food, with +1 food for each adjacent (touching) mountain. The ones with 1 food touch no mountains, while the ones with 4 food touch 3 mountains (in one case, 3 plain mountains and in the other case 2 plain mountains and one with the Machu Piccu graphic).
 
Thanks, I see, I missed that part. Without mountains, terrace is kind of meh, but with mountains it's pretty nice.

Was surprised at how good incas were. Had a pretty easy immortal game. Could do 2 victory types within 4 turns.
 
In addition, (starting with G&K), terrace farm also gets the same food bonuses from techs that the normal farms do.
(+1 food for fresh water tiles at Civil Service, & +1 food for non-fresh water at Fertilizer)

As a regular civ, it's actually really popular to farm fresh water hills, so Terrence Farm is still okay without Mountains. More food means growth to work more tiles and specialists.
 
In addition, (starting with G&K), terrace farm also gets the same food bonuses from techs that the normal farms do.
(+1 food for fresh water tiles at Civil Service, & +1 food for non-fresh water at Fertilizer)

As a regular civ, it's actually really popular to farm fresh water hills, so Terrence Farm is still okay without Mountains. More food means growth to work more tiles and specialists.

terrace farm near river without mountain is exactly the same as regular farm.
 
Thanks, I see, I missed that part. Without mountains, terrace is kind of meh, but with mountains it's pretty nice.

Was surprised at how good incas were. Had a pretty easy immortal game. Could do 2 victory types within 4 turns.

(1) The thing is that Terrace Farms now benefit from Civil Service and Fertilizer, so you can turn any hill into a 2F/2H tile - be it desert, tundra or arctic. That can be a BIG boon and allow you to settle regions that no other CIV might set foot on.

...and unlike other CIVS (*cough* Netherlands *cough*) the Inca have mountain bias, so you are more or less guranteed to have some mountains nearby (which is also great for defence AND their UA).

(2) Yeah, their flexibility is great. You can play them any way you want and shoot for any of the victory conditions.
 
(1) The thing is that Terrace Farms now benefit from Civil Service and Fertilizer, so you can turn any hill into a 2F/2H tile - be it desert, tundra or arctic. That can be a BIG boon and allow you to settle regions that no other CIV might set foot on.

...and unlike other CIVS (*cough* Netherlands *cough*) the Inca have mountain bias, so you are more or less guranteed to have some mountains nearby (which is also great for defence AND their UA).

(2) Yeah, their flexibility is great. You can play them any way you want and shoot for any of the victory conditions.

Inca on Highlands map is like playing Aztec on Lakes. Amazingly uber maps for those civs. And yea agree with Netherlands, very hard to generate a map with lots of marsh/flood plains but if you do it's party time :)
 
...and unlike other CIVS (*cough* Netherlands *cough*) the Inca have mountain bias, so you are more or less guranteed to have some mountains nearby (which is also great for defence AND their UA).

Looking at the XML, Inca actually has a hills starting bias.
Netherlands has a grassland starting bias.

It's just there's more mountains in a hill region than marsh in a grassland region.
 
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