I am very sure that they actually fixed it in 1.61 so that gunships get 12 tiles movement on railroad instead of 10 since a 4 movement gunship on road is faster than on railroad otherwise
The end result is that we all got stung with the worker improvement, because it is so easy to forget just how *incredible* this totally cool BTS engine is. It's a beautiful, beautiful piece of software engineering from all vantage points (design, implementation, replayability, stability, hardware compatibility etc etc) as we all know.
@Bhruic
I read a post that you've posted in this thread a while ago which suggested that the AI couldn't spread a corporation among its cities very well because it would have spend all of its money before it came to the phase of the turn where it would do such moves. (at least that is what I understood) Would the AI be much better at spreading corporations when the gold cost of spreading a corporation was removed? I'm considering doing that as a list of my personal modifications to the game (in this case to improve the AI at this part of the game). I just need to know if it might be effective.
(I consider the costs of spreading a corporation very minor compared to the income of a late game empire and compared to the building costs of corporate executives. It would barely change the game for me, but it might improve the AI.)
He's referring to the gold cost of establishing the corp. in the city.Interesting. What cost are you referring to? The cost to build them? I haven't used them enough to konw all the applicable costs. What file & line are you editing?
He's referring to the gold cost of establishing the corp. in the city.
Absolutely. That's the reason that it ends up having so many executives sitting around idle, it can't afford to use them. But because it has cities without the corporation, it still thinks it needs more. Remove the cost to use the executives, it'll be able to use them, and that will stop it from building so many.
Bh
A discounted rate isn't likely to help. The sample games I was using generally involved the AI spending all of its gold either upgrading units, or rush buying. If the costs worked out, they occassionally had less than 10 gold at the end of their turn.
Bh
@Roland: I've noticed that the costs for spreading a corporation for me are usually around $100 -- with the costs of spreading to foreign cities hovering between $150 and $200. Being able to spread corporate branches without costs does represent a significant change from the intended rules.... What would happen, for instance, if a "buy out" was attempted -- like if a Cereal Mills executive tried to replace a Sid's Sushi franchise? (I had this situation occur in a recent game....)
Or reinstate the limit on the number of Corporate Executives.
This will stop the AI from building a massive number of unused executives. But it doesn't allow the AI to actually spread the corporation. The massive number of unused executives isn't the core of the problem, it's just the result of the AI being unable to spread the corporation. You can take away the symptoms of the problem (massive number of unused executives), but that doesn't really solve the core problem (AI unable to spread the corporation).
a simple question (as I don't wanna read the 41 pages of this topic)
i've installed the official patch 3.13, do I need to install this unofficial BTS 3.13 patch? the two patchs work well with eachothers?