Haha, but Tradition doesn't suck. There's an interesting thread a few months back where good players debated Liberty vs. Tradition, and it's a very good read.
Can you link me please?
As for military, I can assure you that it's very doable to be bottom-half in military on Immortal for most of the game (I tend not to get top-half until Industrialization/Ideologies) and be fine. If you only want to be top-3 in military from an early state, you're sacrificing a lot of gold and hammers that could be getting your cities to grow. If you'd like to do that, fine, but it's a departure.
I hear what you're saying, but it doesn't seem to bear out that way in my games, that's all. When all is said is done, I can only go on what I'm seeing. Sometimes I wonder if I have some radically different patch from being on the Mac version or something.
Perhaps I should be more specific and try to break up some of my generalisations...
Basically, on a continents map I find my maps fall into one of 3 categories:
1. I have no neighbours even remotely close, being at the end of a thinner, more peninsula-like continent and the other(s) being at the other end with a lot of rough terrain between us. I don't play these games because in order to be competitive on Immortal I need to have my units get some XP and run trade caravans for science, plus TRY to do something about runaways on my continent, to stand a chance. A better player can surely use this free turtle scenario to leap forward to a science victory, but I'm not interested in that. CV and DV are both dependent on having a certain level of contact with the AI, and if your cargo ships and caravans can't reach the AI cities on your continent EVEN WITH harbors and serais.
2. I have one or two 'neighbourly' neighbours like Gandhi or Sejong, and allowing them to quietly tech away would give them too much of an advantage. Plus if I'm close and I don't go liberty, I always seem to lose the first choice of good city locations and have to make do with my 2nd city being on a spot with no new lux, mediocre food, missing out on pantheon bonuses etc.
3. I have one or more covetous lunatic AIs who make staying alive really hard work. I have found that I reach turn T150 in much better shape if I build 2/3 CBs and 1 pike per city and then try to take the war to them after I repel their attack. There is, UNDOUBTEDLY a hammer and gold cost to this, but as I keep saying, whenever I try the 1 CB per city approach I get floored before T150.
Hope that clears things up a bit. I think I'll take some screenshots of my latest game where I went tradition-piety with Poland and nabbed Glory of God. I'll work on that later.
I'm glad you're having fun learning, though.
Thanks, man
consentient, are you complaining that Tradition doesn't get you a CV on Deity, or that Tradition is just worse than Liberty overall?
...that I can't get a CV on anything above King, and that I seem nearer to achieving it when I go liberty and build 4 big cities and 2 or 3 'outposts' (usually 3 pop, no growth for things like faith wonders), than when I go 4 city tradition, regardless of which tradition guide I use to help me.
If it's the former, yeah, I get it. I find peaceful CV on Deity without Polynesia to be nigh impossible (though I might be able to muscle through a Brazil one).
I can't even get it on Emperor, man. All the CV videos I've watched HAVE been on Deity and as I've said many times before, I don't know how they were able to win.
If it's the latter, yer a crazy man!
I'm not the only person that favours liberty. In fact, I'm hearing more and more people 'confessing' that on Immortal and Deity, tech and military is what enables ALL victory conditions. As was said above, it feels less fun if you just happen to have the best army and use THAT to force your blue jeans and Shakira on people.
And stop comparing your city size to the AI city size. Not relevant.
How is it not relevant? Want a wonder to help your CV? Want to produce...um...anything? Want to out science your AIs? ALL are helped by having equal or bigger cities than them. It is possible, I'm just saying that I don't yet see the proof in MY pudding that tradition makes any difference by T150, really. I realise that this is because I may not be growing my cities correctly. I think I'll try to record a video of my own if something's not abundantly clear after posting the screenshots of my Poland game later today.
(Also -- on Immortal, though, with Tradition you should be able to outpace the other Civs quite easily and get to Internet while they're mucking about in the Modern era. At least *some* of the time.)
Even if I SHOULD, I have failed to thus far.
And what you get with liberty? A free settler
Which enables you to found a 2nd or 3rd city in a spot you're otherwise not gonna get. Especially if you're playing as a Civ that needs the boost of a well-positioned 2nd city or are trying for a pantheon (which we all know is soooo important on Immortal and above), this is, IMHO, better than any other SP.
a free worker (that you get at the time you usually have enough workers, or you can just buy one )
I'll grant you that the worker is kinda surplus at this point, but don't forget the tile improvement speed increase, which when combined with Pyramids (which is the easiest wonder to get on Immortal) makes for game-changing dynamics.
and the only real good thing - the great person from the finisher ...
And you can tailor that person to take your game leaps and bounds ahead of where you'd be if you went tradition. Your cities might be a bit bigger, but you're still gonna have to wait for Astronomy to meet everyone else, rather than use and Admiral. You're still gonna have to wait for 300 faith to get a prophet, you can help yourself to a really quick NC with an engineer etc. The free great person is so good I expect them to patch it out in Civ 6.
Yeah, sure ... Its better for early war but definitely not for a peaceful game.
I hear what you're saying, but jury is still out for me.
I should confess that I am still on GnK not BNW.
Well, in which case, that kinda invalidates our whole exchange to this point!
I found G&K and BNW to be completely different games. What works on one will almost certainly not work on the other.
BNW makes things a little easier.
In some ways, yes. The AI is certainly less aggressive DoW-wise. But it's more aggressive in ways that can lead to runaway AIs. Despite the name, G&K AIs don't really know how to use religion. In BNW you can have some truly insane religious runaways, CS-stealing runaways (Siam, Alexander), etc.
BNW may make it easier to build, but it also makes the AI actually try to win with something approaching a sensible defensive VC.
I also reload frequently (and without regrets, except for the longish delay).
This also kinda makes our discussion a bit void, IMO. If you reload, you're at a huge advantage. The reason I prepare for medieval DoWs is because I DON'T KNOW when they're coming. If I get DoW'ed and then go back 20 turns and prepare, surely that's defeating the whole point of making the choices you make. Do you also reload when you get pipped to a wonder with 5 turns to go? So you don't waste the hammers?
No offence intended, but reloading kinda defeats the point for me. I'd rather just learn from the mistake and adapt accordingly.
The real problem is if a civ on the other side of me decides to dog pile. I still cant handle that.
Yeah, I'd really like to see a top Deity player showcase how to deal with a double whammy.
Like you, I build most my army in my cap. It would take me much longer than 10-12 turns to double my army size, so maybe my production sucks, but I am usually seeing 4 turns per unit.
I can usually get to 3-4 turns by the medieval, so with 3 cities, 1 CB per city, if I want to make it 2 CB per city it will take 9-12 turns. Plus I might rush-buy a couple of pikes.
People complain about the pillaging cost of wars, but frankly the biggest downside I have noticed is not being able to work tiles that have enemy units on them. The actual pillaging is fairly light. I am very conservative at fighting. People talk about a 4:1 kill ratio, but I think I average closer to 10:1. That is probably not a good thing because it means I war too slow. If I loose more than one home city, I reload because it means the cost is too high. It may be that losing even one city puts a weak player like myself too far behind to win. The pop hit recovers pretty quick, but I hate losing buildings, especially the free ones from tradition!
Whatever the dramas you face during war, the key is that your progress towards a CV is being slowed all the time you are in that war.
I should also say at this point that a CV in BNW is about 20x harder than a CV on G&K. It's not about filling SP trees but about PRODUCING a ton of stuff to entice the other civs to come on holiday. I'm sure you know that, but until you actually attempt it yourself, you won't know for sure how difficult a CV on Immortal and above in BNW is. It's REALLY hard. That's why I'm not satisfied or impressed with my DV with Attila. It was 100x easier.
That theory requires that everyone on the board is a liar. It is more likely that you are doing a something wrong. Several of the Immortal Tradition games I have won, I replay from the start trying Liberty. Even with map knowledge, they never go as well. (OTOH, I always try at least 5-6 cities with Liberty, so maybe not a fair test.)
Well, now. A lot of the tradition openers for G&K aren't possible on BNW, so make sure you're comparing like with like. Liberty is DEFINITELY a lot better on BNW than it was on G&K.
I am still trying to master Immortal SV as I think that is good benchmark.
Even SV is more difficult on BNW, btw. Because the AIs actually GO FOR IT.
One blind spot I have is wanting turns to go quick. My experiments with micro-managing the tiles cities work have not gone well, so I gave that up. I dont think I will have that luxury with Deity!
Micro-management of almost every part of the game is a necessary evil on Immortal and above on BNW. If your sub-optimal play costs you say 20 or 30 turns during the course of the game, you can lose because of it.