IngvarMagnusson
Chieftain
- Joined
- Aug 2, 2014
- Messages
- 12
For anyone interested, this is how I got the additional terrains working in a scenario.
First, you need to have this in the rules.txt file:
@COSMIC2
NumberOfTerrainTypes, 16
For, example, four different maps, you would change it to:
NumberOfTerrainTypes, 16, 16, 16, 16
(I have only tried it out with one map though)
You also need to edit @terrain like so:
@TERRAIN
Desert, 1,2, 0,1,0, yes, 1, 5, 5, yes, 1, 5, 3, Pln, no, ; Drt
Plains, 1,2, 1,1,0, yes, 1, 5, 1, For, 0,15, 0, Grs, no, ; Pln
Grassland, 1,2, 2,1,0, yes, 1, 5, 2, For, 0,10, 0, Hil, no, ; Grs
Forest, 2,3, 1,2,0, Pln, 0, 5, 5, no, 0, 0, 0, Grs, no, ; For
Hills, 2,4, 1,0,0, yes, 1,10, 0, yes, 3,10, 1, Pln, no, ; Hil
Mountains, 3,6, 0,1,0, no, 0, 0, 0, yes, 1,10, 6, Hil, no, ; Mou
Tundra, 1,2, 1,0,0, yes, 1,10, 1, no, 0, 0, 0, Drt, no, ; Tun
Glacier, 2,2, 0,0,0, no, 0, 0, 0, yes, 1,15, 3, Tun, no, ; Gla
Swamp, 2,3, 1,0,0, Grs, 0,15, 6, For, 0,15, 0, Pln, no, ; Swa
Jungle, 2,3, 1,0,0, Grs, 0,15, 6, For, 0,15, 0, Pln, no, ; Jun
Ocean, 1,2, 1,0,2, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Oce
Bbb, 1,2, 1,0,2, no, 0, 0, 0, no, 0, 0, 0, no,no, ; Bbb
Ccc, 1,2, 1,0,2, no, 0, 0, 0, no, 0, 0, 0, no,no, ; Ccc
Ddd, 1,2, 1,0,2, no, 0, 0, 0, no, 0, 0, 0, no,no, ; Ddd
Eee, 1,2, 1,0,2, no, 0, 0, 0, no, 0, 0, 0, no,no, ; Eee
Fff, 1,2, 1,0,2, no, 0, 0, 0, no, 0, 0, 0, no,no, ; Fff
Oasis
Buffalo
Grassland
Pheasant
Coal
Gold
Game
Ivory
Peat
Gems
Fish
Bbb1
Ccc1
Ddd1
Eee1
Fff1
Desert Oil
Wheat
Grassland
Silk
Wine
Iron
Furs
Glacier Oil
Spice
Fruit
Whales
Bbb2
Ccc2
Ddd2
Eee2
Fff2
I realize most of you would not have any kind of trouble getting thorugh this, but personally I sopmehow managed to take a bit of time figurng this out. I have tested the attached terrain file, and everthing seems to work perfectly.
It's quite amazing! A few extra terrain types can bring so much life to some scenarios, especially ones which use terrains for very special roles.
(I used the terrain1 file from Eivinds First Strike, just chosen at random.)
Edit: Seems I can't upload the terrain file, it being too large.
First, you need to have this in the rules.txt file:
@COSMIC2
NumberOfTerrainTypes, 16
For, example, four different maps, you would change it to:
NumberOfTerrainTypes, 16, 16, 16, 16
(I have only tried it out with one map though)
You also need to edit @terrain like so:
@TERRAIN
Desert, 1,2, 0,1,0, yes, 1, 5, 5, yes, 1, 5, 3, Pln, no, ; Drt
Plains, 1,2, 1,1,0, yes, 1, 5, 1, For, 0,15, 0, Grs, no, ; Pln
Grassland, 1,2, 2,1,0, yes, 1, 5, 2, For, 0,10, 0, Hil, no, ; Grs
Forest, 2,3, 1,2,0, Pln, 0, 5, 5, no, 0, 0, 0, Grs, no, ; For
Hills, 2,4, 1,0,0, yes, 1,10, 0, yes, 3,10, 1, Pln, no, ; Hil
Mountains, 3,6, 0,1,0, no, 0, 0, 0, yes, 1,10, 6, Hil, no, ; Mou
Tundra, 1,2, 1,0,0, yes, 1,10, 1, no, 0, 0, 0, Drt, no, ; Tun
Glacier, 2,2, 0,0,0, no, 0, 0, 0, yes, 1,15, 3, Tun, no, ; Gla
Swamp, 2,3, 1,0,0, Grs, 0,15, 6, For, 0,15, 0, Pln, no, ; Swa
Jungle, 2,3, 1,0,0, Grs, 0,15, 6, For, 0,15, 0, Pln, no, ; Jun
Ocean, 1,2, 1,0,2, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Oce
Bbb, 1,2, 1,0,2, no, 0, 0, 0, no, 0, 0, 0, no,no, ; Bbb
Ccc, 1,2, 1,0,2, no, 0, 0, 0, no, 0, 0, 0, no,no, ; Ccc
Ddd, 1,2, 1,0,2, no, 0, 0, 0, no, 0, 0, 0, no,no, ; Ddd
Eee, 1,2, 1,0,2, no, 0, 0, 0, no, 0, 0, 0, no,no, ; Eee
Fff, 1,2, 1,0,2, no, 0, 0, 0, no, 0, 0, 0, no,no, ; Fff
Oasis
Buffalo
Grassland
Pheasant
Coal
Gold
Game
Ivory
Peat
Gems
Fish
Bbb1
Ccc1
Ddd1
Eee1
Fff1
Desert Oil
Wheat
Grassland
Silk
Wine
Iron
Furs
Glacier Oil
Spice
Fruit
Whales
Bbb2
Ccc2
Ddd2
Eee2
Fff2
I realize most of you would not have any kind of trouble getting thorugh this, but personally I sopmehow managed to take a bit of time figurng this out. I have tested the attached terrain file, and everthing seems to work perfectly.
It's quite amazing! A few extra terrain types can bring so much life to some scenarios, especially ones which use terrains for very special roles.
(I used the terrain1 file from Eivinds First Strike, just chosen at random.)
Edit: Seems I can't upload the terrain file, it being too large.