Civilization 5 - Game of the Month Training Series Game 94
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\//////////////////////////////////////////
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\//////////////////////////////////////////
Welcome to the Ninety fourth game in the GOTM V Training Series! There are plenty of features in Civilization 5 Brave New World to explore and the Training Series games will allow new and old GOTM fans to try out these features in a friendly environment. You are all encouraged to post your questions, stories, advice, tricks and failures in the dedicated game threads described below. You can read more about the GOTM and Training Series concept in this thread. Before going into the details of this game, we would like to ask you to abide to our most sacred rule: don’t replay any turns. If you make a mistake, accept it and try to recover. It's better to do the bad moves in the Training Series instead of in the actual GOTM competition, once it starts.
Please note: If you wish to make a video of your game, please do not post any links to it until after the game submission date has passed. This is because of the potential spoilers that are created by posting before the end date. Thank you for your cooperation.
Intentional use of the Science Overflow Bug is banned. Its use will result in your game being disqualified for results.
In this game, there is NO designated VC. All VCs are disabled but players results will be published by highest Score.
What does that mean? PLEASE READ!
Spoiler :
Game Score will determine who wins. Since no VCs are enabled the default is Time and in this game Max Turns has been set to 200 turns. This means the game will be a race to the highest score in 200 turns. Everyone plays the full 200 turns and saves after the 'Wait, just ... one ... more ... turn" Victory Screen screen pops up. Should you not have the highest score at the end of 200 turns it will result as a loss but you will get the screen regardless.
Since this hasn't been done in GotM before, Score determinations should be explained. This is how Score is calculated (according to Civilopedia here) in order of Least important to Most important:
- The number of tiles in your borders (this is the least important factor in victory)
- The number of cities in your empire
- Your population
- The number of techs you possess
- The number of "future techs" you possess
- The number of Wonders you have constructed (this is the most important factor in determining victory)
Each of these actions gives points towards your Game Score. National Wonders (Oxford, Nat'l Epic, Guilds, etc.) are not considered Wonders in the same way as Unique Wonders (Great Library, Stonehenge, etc.) for scoring. Strategies should be developed based on maximizing these methods for points. I recommend a test game or two if you are unfamiliar with Score calculations. You can see how each determinant is valued and gauge your strategies accordingly. At any time in a game, in the Diplomatic Overview Mini Screen you can hover the mouse over your Score to show where your points are coming from. This is also possible to view how the AI points are determined.
Since this hasn't been done in GotM before, Score determinations should be explained. This is how Score is calculated (according to Civilopedia here) in order of Least important to Most important:
- The number of tiles in your borders (this is the least important factor in victory)
- The number of cities in your empire
- Your population
- The number of techs you possess
- The number of "future techs" you possess
- The number of Wonders you have constructed (this is the most important factor in determining victory)
Each of these actions gives points towards your Game Score. National Wonders (Oxford, Nat'l Epic, Guilds, etc.) are not considered Wonders in the same way as Unique Wonders (Great Library, Stonehenge, etc.) for scoring. Strategies should be developed based on maximizing these methods for points. I recommend a test game or two if you are unfamiliar with Score calculations. You can see how each determinant is valued and gauge your strategies accordingly. At any time in a game, in the Diplomatic Overview Mini Screen you can hover the mouse over your Score to show where your points are coming from. This is also possible to view how the AI points are determined.
In this game you will play as the Romans and lead the Roman Empire to victory. It's a standard-sized map played at Prince difficulty and at standard pace. Highest Score is the designated VC for this game. You will have until October 15th to complete the game and submit.
Civ V BNW - TSG94 Game Settings:
Playable Civ: - Rome - Augustus Caesar
Number of AI Opponents: 7
Number of City-States: 16
Map type: Pangea
Map Size: Standard
Difficulty Level: Prince
Game pace: Standard
Game options: You will start in the Ancient Era. No Ruins are enabled. Max Turns is set to 200 turns. Please read the above spoiler for more details. Quick Combat is enabled. (You may turn it off using the game options menu at any time during gameplay.)
Game Version: This game was created in Civ5 Brave New World version 1.0.3.144. Wonders of the Ancient World DLCare required for this game and the Gods and Kings expansion is required.
In this game, you will be playing as Augustus Caesar, you possess The Glory of Rome. You have a 25% bonus to building any building that already exists in the Capital.
You can train the Ballista, a Unique Roman siege unit. This unit has a higher Combat Strength than the Catapult which it replaces.
You can also train the Legion, a Unique Roman melee unit. This unit has a higher Combat Strength than the Swordsman which it replaces.
This is where you will start:
Information about threads associated with TSG
TSG Announcement thread (this one). This thread is used to announce the game and clarify the settings and rules (don’t be afraid to ask questions). It’s also used to discuss the game before you start, and post problems with opening the save. Please don’t post any information from a game you have started. Instead use the next thread.
Opening Actions thread. This thread is used to discuss the game once it's on the way. There are no reading or posting restrictions as such (apart from normal decency), although we encourage players to use the spoiler tags for screenshots. Here you can post questions related to the game and share your achievements/anger/frustration/victories while you play. During the time the game is active, please do not post any information concerning the game outside of the spoiler threads including screen shots, videos, or recorded/live-cast Let's Plays on other websites.
After Actions thread. In this thread you can post the results of your game. Please state (preferably in the post title) your victory date and score, as recorded in the Hall of Fame, and the most important: your path to glory! We will create a separate thread with the results at the end of the one month submission period (sorted by date and score). Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences. The game will not be closed as such, but after one month, the results will be compiled, and will not necessarily be updated with reports coming in after the finish date.
File Upload System
We now have a game file upload system you can find here. Please use it to upload your completed first attempt by saving the game on the turn after your victory or defeat. (by using the "lemme play one more turn" feature) Please note, you must submit your game on the turn following Victory. If you continue to play, the game overwrites the data and your submission could be rejected by the submission system.
This game runs for a month and ends Wednesday, 15 October 2014.
The save will be available for download on 15 September 2014, midnight Central Daylight time (UTC -6:00) in the US.
The Save can be found here.