Finally getting around to creating a thread for my long running mod, American Domination. This mod makes the American civilization EXTREMELY overpowered, and fun to play. This is the sole purpose of this mod. Enjoy!
This is a mod that I make for myself first, for my enjoyment. I've been making it since Civ 3. It is a labor of love, and am so happy that others have found enjoyment in it as well. Having said this, I am always happy to entertain feedback and ideas. This mod is NOT meant to be balanced or fair. It is WAY overpowered. If you're not into that, than this is most definitely not for you.
But if you are... read on, you may like what you see...
Current version: 34
Current features:
Steam:
http://steamcommunity.com/sharedfiles/filedetails/?id=93867891
Civfanatics:
http://forums.civfanatics.com/downloads.php?do=file&id=21098
Thanks,
Envoy (@fourfourhero)
This is a mod that I make for myself first, for my enjoyment. I've been making it since Civ 3. It is a labor of love, and am so happy that others have found enjoyment in it as well. Having said this, I am always happy to entertain feedback and ideas. This mod is NOT meant to be balanced or fair. It is WAY overpowered. If you're not into that, than this is most definitely not for you.
But if you are... read on, you may like what you see...
Current version: 34
Current features:
Code:
This mod makes the American civilization EXTREMELY overpowered, and fun to play. This is the sole purpose of this mod. Enjoy!
Requires Gods & Kings.
THIS IS THE LAST UPDATE FOR G&K. ALL FUTURE VERSIONS OF THIS MOD WILL BE FOR BNW.
Follow me on twitter @fourfourhero to get notifications about updates to this mod as well as others.
Civilization changes (America):
- United Patriotism (Manifest Destiny): The empire enters a double-length Golden Age when war is declared upon it. All cities in the empire celebrate "We Love the King Day" when any war is ended.
- Starts with Agriculture, Pottery, Animal Husbandry, Archery and Mining technologies
- Starts with one Scout unit
- Starts with two Settler units
- Starts with two Worker units
New Units (all civs):
- Supercarrier
- UAV
New Units (America):
- Pioneer (Settler)
- Migrant Worker (Worker)
- Native Scout (Scout)
- Navy SEAL (Paratrooper)
- AH-64D Apache Longbow (Helicopter Gunship)
- M270 Gypsy Wagon (Rocket Artillery)
- Tomahawk Missile (Guided Missile)
- Trident II Nuclear Missile (Nuclear Missile)
- M3A3 Bradley (Mechanized Infantry)
- M1A2 Abrams (Modern Armor)
- Ohio-class Nuclear Submarine (Nuclear Submarine)
- MQ-9 Reaper (UAV)
- Nimitz-class Supercarrier (Supercarrier)
- Ticonderoga-class Missile Cruiser (Missile Cruiser)
- F-35 Lightning II (Jet Fighter)
- B-2 Spirit (Stealth Bomber)
- Freedombringer (Giant Death Robot)
New Buildings (America):
- The White House (Palace)
- Pioneer Fort (Walls)
- Cavalry Garrison (Stable)
- Statehouse (Garden)
- Pinkertons (Constabulary)
- Meat Packing Plant (Factory)
- NYSE (Stock Exchange)
- U.S. Military Base (Military Base)
- Pharmaceutical Lab (Medical Lab)
- Fallout Shelter (Bomb Shelter)
New Resources (America):
- Pharmaceuticals
New Improvements (America):
- Hardened Fort (Fort)
Notes:
- There is a bug when setting WLTKD for cities using Lua whereby the banner doesn't always show in the city view screen. Mousing over the food section on the city view screen will correctly show the WLTKD bonus.
Special Thanks:
- Thalassicus: Idea for Pioneer Fort (http://civmodding.wordpress.com/vem/leaders/)
- William Howard: Idea and art for Supercarrier, Cavalry Garrison
- Cookie_Magic: Inclusion of "America Unique Ability Enhanced" mod
- firstconsul: Idea for new UA (http://forums.civfanatics.com/showthread.php?t=492561&page=7)
- Sneaks: Customized Notifications (http://forums.civfanatics.com/showthread.php?t=411186)
- Ekmek, asioasioasio: UAV unit and art (http://forums.civfanatics.com/showthread.php?t=494209)
Steam:
http://steamcommunity.com/sharedfiles/filedetails/?id=93867891
Civfanatics:
http://forums.civfanatics.com/downloads.php?do=file&id=21098
Thanks,
Envoy (@fourfourhero)