Hi, I'm making a to do list to forget nothing for the next update.
If you find that something is missing just mention it.
I'm quite busy for now so I don't always answer immediately, please accept my apologizes for this.
To do :
- Increase the fighting capacity against barbarians in the early stage of the game.
- Update (or check the updates ) for the resource names :
Wine - Grapes,
Silk - Silkworms
Ivory - Elephants
- flavor tuning for the siege weapons
- policy requirements for the world wonders (this will be done for the customs WW first, if there is an unbalance it will comes from those WW first).
- eventually split the tech tree in branches.
- new national wonders
Lighthouse in all cities--- Coast Guard---Provides +1 Gold to all sea trade routes
Sewer in all Cities---Public Works Department--- + 1 production in all cities
Stadium in all Cities---Major League Sports--- +1 Culture in all cities
Caravansary in all cities---Customs & Border Department--- Free Great Merchant & +1 Culture In all Cities.
When a City-State is conquered then conquered by another player can we return it to where we can "free" the City-State back into existence instead of it becoming part of our CIV?
If it's not already part of the game I have to look at how to do it, should it be possible.
If it's already possible but bugged by the conquer city bug I still don't know where this bug comes from
Also you might want to look at Silver's bonuses versus other resources, this resource always seems tied to the lead CIV in games. So I am wondering if it is "juiced" too much.
I will have a look at it but I've not touched the silver / resources bonuses (which doesn't mean that they can't be unbalanced
)
Is there a way to make techs discovered by one civ a lot cheaper to other civs? Maybe do like 30 or 40% cheaper, so that the lead AI has an advantage, but not as big.
It sounds possible, I think some mods already do it, I will look into this issue.
Grishnikov_007 and DJGspinNhitz are you interested in testing the next stage of the mod (= Extended edition, with more futur units?)
It's in alpha/pre beta stage for now. If you are interested I will give you more details and my email for direct feedback per PM.
I wish you all a great week end, back on Monday !