Can you give some precisions on this ?
The first query is for made the bonus ressource countable or tradable? what's made set type to 1 ?
second query you totally erase the bonus resourceclass for replacing it with a new class you can trade ? (ResourceUsage=1) ? or who have trade value ?(AIObjective = 3) ?
third query ?? why did you have to unset this default null value ? I like understand what I do^^
For the bonus code part, I think I can find it alone but can you tell me in Faerun which file is the bonus part and UI and can I re-use and modify it ? ( in faerun the bonus is visible in the building tooltip with the "city connection" icon if I remember well. )
last question : with your code, how to make the trade value of the resource match the overall bonus? which increases with the number of cities.
I want to update this mod for vanilla BNW and Vox Populi. (with a little growth malus if needed) I think that can be a good training for a more complex resource mod I want to make and in which I want to integrate this function anyway.
thanks anyway !