Version 7 for vanilla Civ 5 is ready to download
Mod's features :
Goal of this mod is to limit the late game to the late 60's with the units of the WW2 era.
For this some techs and units have been disabled, the tech tree has been reworked.
I have maintained the Space race and Spaceship project for the Science Victory.
Downloads :
Current version : Version 7 (stable) Requirements : Civ 5 ver. 101 674 AND THE MONGOL DLC !!!
WARNING : 7 is NOT compatible with older saved games !!!
from Mediafire
or from the Steam Workshop
For users of the Spain/Inca DLC : use this add on with the main mod :
Hulfgars Industrial Warfare DLC Spain Inca version 4 from Mediafire or from the Steam Workshop
Game change :
City attack range down to 1
Max HP for units increased from 10 to 13
Insta heal has been removed.
Medic promotion only from the Red Cross wonder
Following techs have been disabled : Robotics, Satellites, Stealth, Lasers, Computers, Electronics, Particle Physics, Nuclear Fusion, Nanotechnology
Following units have been disabled : Nuclear Missile, Nuclear Submarine, Giant Death Robot, Mechanized Infantry, Missile Cruiser, Rocket Artillery, Helicopter Gunship, Modern Armor, Stealth Bomber, Jet Fighter (Modern), Mobile SAM, Cruise Missile.
UNITS :
Ethnic skins for Swordsmen, Knights, Riflemen and Industrial Units from most of the major nations.
21 New Units : (Knight Templar, Teutonic Knight, Line Infantry, Submarine Carrier, Dreadnought, Cruiser, Tank Destroyers, Mobile AA and Mobile Artillery, Early Fighters, Early Jet Fighters,
Divebombers, Special Forces, Explorers, Marines, Early, Light, Heavy and Super Heavy Tanks, Patrol Boat, Longbowman).
Special Forces are invisible elite infantry units, they can paradrop.
Knight Templars and Teutonic Knights require the "Holy War project" to be build, available with Theology.
Fighters and Divebombers can be loaded on Carriers and Undersea Carriers (Japanese "I-400" and French "Surcouf").
Undersea Carriers are submarines able to load 1 to 3 small planes.
Divebombers are bombers specialized in hunting ships and land units. they can operate from a Carrier.
Early Jets, Bombers and Fastbombers can operate only from cities.
The Fastbomber is a light bomber with some basic evasion capacity (50%)
Scouts upgrade to Explorers, Explorers upgrade to Paratroopers.
Kamikaze : suicide aircraft for Asian and Middle East Civilizations, bonus vs Ships.
Flying Bomb : early missile, bonus vs cities and fortified units. For Civilizations whithout the Kamikaze.
Removed : Caravel, Frigate and Destroyer can carry scouts and explorers.
(removed from Hulfgar's Modpack in this version due to some problems with the bombers)
6 NEW PROMOTIONS :
City Defense (+25% Strengh when defending a city)
Special operations training : various bonuses for the Special Forces
Penalty vs Armor : -25% malus VS armored units for gun units.
Penalty vs Armor II : -100% malus VS armored units for units whithout guns.
Armored vehicule : Malus in Jungle and Forest for armored vehicule, bonuses vs most of the units, up to the Rifleman.
Jungle impassable : heavy tanks cannot enter Jungle.
BUILDINGS :
24 New buildings : Lumberjack's Hut, Charcoal burner, Wind Turbine, Steel Foundry, Cannon Foundry, Nuclear Fuel Factory,
Airbase, Naval Academy, Sewer System, Heavy Weapon Factory, Warship Factory, Aircraft Factory, Recycling Center,
Oil Refinery, Tax Office, Ministry of Finance, Bio Refinery, Ski Resort, Water Sport Resort, Brewery, Tavern, Cinema, Shrine, Archery Range.
Buildings are required to produce warships, aircraft, heavy weapons and Elite Infantry (Marines, Paratroopers, Special Forces, Riflemen)
RESOURCES :
New resources : Timber, Kerosene, Diesel, Steel, Ale.
Fuel required by all mechanized units.
Iron, Oil, Coal and Uranium can be gained from buildings.
New Project : Holy War
25 new Technologies
Includes :
Building Resources ver6, Parts of Thal's Balance Combat v86, Remote Mining, Navalcounterattack, Barbarians!
Support french, german and english.
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Compatibility and installation issues :
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Previous versions should be deleted before installing a new version but finish your current game first !
German translation may be incomplete for some entries, please don't hesitate to report it.
Optional DLCs :
Compatible with the DLC Spain/Inca and Polynesia, compatibility with other DLCs not guaranteed.
(NOTE : To see the propeller on the aircrafts you need to put the file "civ5artdefines_viseffects.xml" (in the folder "copy to common" of this mod) to
C:\Program Files (x86)\Steam\steamapps\common\sid meier's civilization v\resource\Common\ and replace it.)
Compatibility with other Mods :
Any mod changing the tech tree will mess up this mod.
Highlander and Housecarl are included in both ArtDefine files, so if you are using "City States UU" just delete Civ5ArtDefines_Units.xml and Civ5ArtDefines_UnitMembers.xml from "City States UU" directory.
Compatible with the mod "Ingame Editor" from Don Quiche.
(very usefull to test units and features)
This mod is not compatible with :
Build Cities Within 2 Tiles
Unofficial Patch and Vanilla Enhanced Mod
YNAEMP
RED Modpack
Hulfgar's Modpack
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BUGS :
In the civilopedia the scout has been moved in the great persons screen. I don't find why!
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Notes for Version 7 :
Satellites technologie back in the tech tree.
Corrected a bug in the AI of the I-400 Submarine carrier.
Corrected the icon for the Swordsmen.
Corrected a bug in the Barbarian file for terrorists
Disabled the need of an add on to use this modpack with the Polynesia civ. Add on for Spain is still required.
Added the new animation from Danrell (from 21-06-2012).
Bug correction in some text files (Buildings and Marine)
Notes for Version 6 :
Compatibility for the patch 101 674
Some ethnic units for Mongolia
Notes for Version 5.3 :
Navalcounterattack removed
Movement speed of all planes increased.
Artillery requires Horses to pull it!
Flavor for the use of Artillery and Cannons back to vanilla settings.
Cities have a firing range of 1
Bug correction :
Saved game can be loaded again.
The destroyer can no longer carry units.
Notes for Version 4.1 :
Insta Heal should be correctly removed.
Removed the Cargo Promotion from the Destroyer.
Notes for Version 4 :
Spoiler :
Bug correction :
Navalcounterattack is working again.
New techs :
Mythology - Ancient Era
Tragedy - Classical Era
Banknote - Medieval Era
Horseback Riding requires Trapping, Civil Service requires Horseback Riding
Calendar requires Writing and Mythology
Buildings :
NEW BUILDING : Shrine : +1 Happiness
Stonehenge now requires the Tech Mythology
Theatre now requires the Tech Tragedy
National Tresury now requires the Tech Banknote
The Monastery requires a Shrine to be build.
Holy War requires 1 Monastery in the City instead of 3 Temples in the Empire.
The Market will grant +1 in happiness
NEW BUILDING : Archery Range : This building requires 1 Timber, grants 15% XP to Archers and gives a 25% Bonus to their production. Obsolete with Gunpowder.
New Wonders :
Panama Canal from Ambrox, available with Combustion
Three Gorge Damm from Ambrox, available with Ecology
Carnival from Ambrox, available with Tragedy
Pergamon Altar v2 from Ambrox
Hollywood from Pouakai
Units :
NEW UNIT : Longbowmen : ranged medieval unit with a range of 2 (3 for the English Longbowman).All Longbowmen cost 140 in production (20 more than the Crossbowman).
Archers obsoletes with Tech Longbow
Archers and Crossbowmen : Range down to 1
Ships : Range down to 1 except for "big guns" (Dreadnought, Cruiser and Battleship : range = 2)
Pikemen obsoletes with Tech Musket (instead of Rifling)
NEW UNIT : Patrol Boat : cheap naval units whose goal is to deter unprotected naval invasion. They cannot enter Ocean tiles.
Navalcounterattack is working again.
New techs :
Mythology - Ancient Era
Tragedy - Classical Era
Banknote - Medieval Era
Horseback Riding requires Trapping, Civil Service requires Horseback Riding
Calendar requires Writing and Mythology
Buildings :
NEW BUILDING : Shrine : +1 Happiness
Stonehenge now requires the Tech Mythology
Theatre now requires the Tech Tragedy
National Tresury now requires the Tech Banknote
The Monastery requires a Shrine to be build.
Holy War requires 1 Monastery in the City instead of 3 Temples in the Empire.
The Market will grant +1 in happiness
NEW BUILDING : Archery Range : This building requires 1 Timber, grants 15% XP to Archers and gives a 25% Bonus to their production. Obsolete with Gunpowder.
New Wonders :
Panama Canal from Ambrox, available with Combustion
Three Gorge Damm from Ambrox, available with Ecology
Carnival from Ambrox, available with Tragedy
Pergamon Altar v2 from Ambrox
Hollywood from Pouakai
Units :
NEW UNIT : Longbowmen : ranged medieval unit with a range of 2 (3 for the English Longbowman).All Longbowmen cost 140 in production (20 more than the Crossbowman).
Archers obsoletes with Tech Longbow
Archers and Crossbowmen : Range down to 1
Ships : Range down to 1 except for "big guns" (Dreadnought, Cruiser and Battleship : range = 2)
Pikemen obsoletes with Tech Musket (instead of Rifling)
NEW UNIT : Patrol Boat : cheap naval units whose goal is to deter unprotected naval invasion. They cannot enter Ocean tiles.
Notes for Version 3 :
Spoiler :
Correction of the formation for the fighter Lagg3 (Egypt)
The promotion Bonus vs Capital Ships (50) now gives correctly 50% vs Dreadnoughts
The Flying Bomb can now rebase
French and German skins for fighters have been changed for more diversity.
Ethnic units for Mongolia (skins from some free Japanese units from Danrell)
The promotion Bonus vs Capital Ships (50) now gives correctly 50% vs Dreadnoughts
The Flying Bomb can now rebase
French and German skins for fighters have been changed for more diversity.
Ethnic units for Mongolia (skins from some free Japanese units from Danrell)
Notes for Version 2 :
Spoiler :
Corrected a mistake in the Capital Ship Bonus Promotion
Added the Kamikaze and Flying Bomb
Added Swiss Guard skin from Nutty for the rome pikeman
Holy War back as building
Various bug correction
Credits : see credits.txt