That caveat fails though, because the assumption that you have ALL the techs in the game before completing the ship is somewhat ridiculous. If you're trying to actually end the game sooner, you research the technologies you need first. I showed that even a very dismal hammer empire can build the last ship part in 10 normal speed turn or less usually, which means even if robotics is the first thing you tech after researching techs you *actually need*, you would have to research robotics, build space elevator, and do so before your part completes + soon enough that it affects construction speed.
Not likely.
Why so many people hating on the Chicken Pizza? If I've got access to stone, it's usually one of my automatic choices. 25% Defense on the cities stacks very nicely with hilltops and units with defensive bonuses. Obviously without stone, I wouldn't bother with it, but it's hardly the worst wonder on the list. That's reserved for the MoM, probably.
Really? Well, you and I must be playing very differently (which does seem probable), but I'm inevitably finished the tech tree before launch. Not being a complete imbecile, I don't research anything I don't need , but when the game is over and during the lag between discovering Fusion and Composites (they always seem to be the last spaceship techs I get) and building engines and casings, or because I have the internet (normal in spacerace games) the chances are I'm going to pick up Robotics. And all the other techs too. Am I doing something wrong?
In any case, I can hardly be construed as defending the Space Elevator by describing it as something you build out of sheer boredom when the game is already won, so there's no need for you to get all red in the face and call me ridiculous, you cheeky youngling.
TMIT's crankiness aside, the Shwedagon Paya is a good wonder. Most of the techs that unlock religious civics are very skippable. SP makes them completely skippable, unless you want the wonders. And Free Religion is often worth going for first out of all the religious civics.
or rush build the Space Elevatorespecially if an extra great engineer allows you to start another golden age
You want to get composites quick because you need to build 5 casings.
I always tech fusion and then ecology(? the one that lets you build the life support - a cheapo part) as my last 2 techs. Sometimes it's worth beelining to fusion though especially if an extra great engineer allows you to start another golden age.
People seem to be shying away from attempting to prove the math behind teching robotics and building space elevator for some reason.
Wonder why.
I can't think of a single variation on the space tech order path that would give you time to research MULTIPLE TECHNOLOGIES before finishing the ship
Stop researching when you research the last tech for quickest finish. There's no need to get Future Techs unless you need health and happiness in part building cities.
Future Tech is just for increasing your score.
You don't build SS parts with techs, but with hammers ... if you're teching faster than you can build SS parts , that is a clear symthom that you are not putting enough hammers/turn in the SS parts ... in other words, some of those towns could become watermills or workshopsBut how can teching slow down your spacehip parts? I don't get it.
I often have say a dozen cities at the very most building spaceship parts at one time. I either can't build any more because I haven't got the techs; or it's actually faster to wait for my 70+ base hammer city to finish what it's building and then build something else than it is to build a part in an inferior city; or, there are just not enough parts left to build.
which makes me wonder (see what I did there? Ah whatever ), in regular game there is the mission into another solar system with our current technology and it has SE while you have mission to MARS which starts much later in Next War. Very weird. Anyone understands what I'm talking about?