cephalo, would you mind uploading the file as an attachment here? the in-game mod browser does not work for me.
That's weird. City states are a setting that you decide on when starting the game, so it doesn't depend on the map script at all. Resources are standard in tectonics and Perfectworld so there's no reason why this should happen, except maybe the default methods wouldn't scale for some reason.I've ran a couple test starts and this script looks great! Though I'm going to have to get used to chopping again.
However I'm running into the same issue I have with Tectonics: resource and city-state distribution are quite sparse compared to vanilla scripts. Is this intentional?
I've ran a couple test starts and this script looks great! Though I'm going to have to get used to chopping again.
However I'm running into the same issue I have with Tectonics: resource and city-state distribution are quite sparse compared to vanilla scripts. Is this intentional?
That's weird. City states are a setting that you decide on when starting the game, so it doesn't depend on the map script at all. Resources are standard in tectonics and Perfectworld so there's no reason why this should happen, except maybe the default methods wouldn't scale for some reason.
I started a game with this script (miraculously able to download it from the modbrowser before it shut me out of it), and got some sheep on a desert, but I couldn't improve them with a pasture. There's a few other mods running, but I would assume it's the mapscript placing the sheep on the desert. Did anyone else get this?
Regarding features appearing where they don't belong, you should check on the strategic map where they are. As far as I know, the strategic map alwyas shows the right terrain, but the 3D view is bugged and doees not, particularly near the x=0 line.I started a game with this script (miraculously able to download it from the modbrowser before it shut me out of it), and got some sheep on a desert, but I couldn't improve them with a pasture. There's a few other mods running, but I would assume it's the mapscript placing the sheep on the desert. Did anyone else get this?
I'm using map sizes (roughly) from the Terra map script, and I'm thinking that it may be too large. I played almost a full game and contact was very long in coming, and there was room for settler expansion in the industrial age. A large map might be fine on an 'old world only' starts, but with 'start anywhere' I think it might be too big for the default numbers. Until I fix it, I recommend packing a few more civs in there than default.
I uploaded the civ5mod file to the civfanatics database, but I don't actually know how to install it that way. Can anyone explain it to me so I can post instructions on the OP?
I uploaded the civ5mod file to the civfanatics database, but I don't actually know how to install it that way. Can anyone explain it to me so I can post instructions on the OP?