Also, I do a full Cashe clear etc as the F&Q says.
I did notice inthe Lua that there are errors arount Anti-Tank and Marine. Pehraps the alteration to remove them from the tech tree has caused the issue?
It seems my removal of TECH_FUTURE_TECH from the Marine & Anti-tank, in order to remove them from being visible on the tech tree, had an unexpected side-effect.
Apologies to all. It is now reverted.
It seems like @Adam_S also figured this one out. Nice work.
I would like to know how you got error messages in your lua.log about that. Since all my log showed was an esoteric reference to:
Code:
ProductionPopup.lua:112: attempt to index field '?' (a nil value)
UPDATE Units SET Cost = -1, ShowInPedia = 0, PrereqTech = '[COLOR="Blue"]TECH_FUTURE_TECH[/COLOR]' WHERE Class IN (
'UNITCLASS_ANTI_TANK_GUN' ,
--'UNITCLASS_PARATROOPER' ,
'UNITCLASS_MARINE'
);
Just insert the blue text in between the two apostrophes.
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