There is one sole specific issue which is very wrong in this game..

Ricci

Prince
Joined
Jun 17, 2007
Messages
556
I've been reading about how broken is this nice little game from the day it was released. Of course I will agree there are a variety of concerns on balance and bonuses that will make the game more appealing and right if tweaked (remember how many years of development, releases and patches it took Civilization to get to nowadays depth and balance, just like Kung Fu ancient martial arts).
Nevertheless, I find one and one alone issue/mechanic which makes the game not right, sort of speak...
The problem with independence relies not that much on REF size or artillery disproportionate bonuses (which makes city defence an absurd strategy, hence limiting the WoI to counter attacks:(), but rather on the fact that when you choose to disband population your overall rebel sentiment increases. This means that your total liberty bells must be divided between your populace.
I believe this mechanic is very reasonable in many situations; the amount of LB you generate will result in more rebel fervor among a few than the many, or, while in the WoI your population is being decimated by the king's forces the worried few who are surviving should grab any piece of metal around them and go fight the tyrant with high rebel fervor.
The fact is that this mechanic as it is allows for the exploit of just disbanding population and having the desired rebel sentiment/percentage, exploit mentioned so many times in the forum, to both declare independence or, later on, increase rebel fighting bonus.

Any fix to the game should be primarily focused over this specific issue I believe. One possible solution might be to sum up rebel sentiment each turn within each unit (population unit, don't know which units count in the divisions and which don't); this system needs to be refined though!!


Ah, as a matter of fact, the game is still very nice. It has many thing to be added (random events for a start). And possible to win without the exploit. Here I uploaded a revolutionary save were I managed to score 9000 normalized points, playing with Adams and without developing any industry, just mining silver and making some guns with an armory!!! Luck??
 
For me the biggest problem is that the game has no variety to play. Your only real opponent is REF. Indians may be annoying but the fellow europeans are ignorable(except they are too close to you so you DoW on them). You may have 1 or 7 cities, that doesn't matter but your goal is to get enough statesmen and then to make your LB push as quick as possible to get less REF. And every game you have to do same because the other ways are very hard or won't work at all.

Maybe the ways to fix the problems are...

* New formula for REF size.
* Make game longer so you have time to beat the huge REF.
* Your troops are not 100% tories.
* Executing people eliminates equally rebels and tories.
* Less Rebel sentiment decay so the strategy to get more Rebels early would be viable. You get more bonuses but less room to harvest. Also you may make that Elder Statesmen eat 3 food to not make this strategy very powerful.
 
For me the biggest problem is that the game has no variety to play. Your only real opponent is REF. Indians may be annoying but the fellow europeans are ignorable(except they are too close to you so you DoW on them). You may have 1 or 7 cities, that doesn't matter but your goal is to get enough statesmen and then to make your LB push as quick as possible to get less REF. And every game you have to do same because the other ways are very hard or won't work at all.
powerful.


Well, on this save I posted for example I prduced LBs along two different periods in the game, early on to claim a few FF of interest to my continental congress, and later on the game to definitely declare independence. But yes, I agree the decay over an already earned rebel bonus should be more slow..

About:

* Make game longer so you have time to beat the huge REF.

You can play no Europe victory, which is more free and certainly more realistic than otherwise.
 
For FF-s I use political points. The most important ones for me are the -50% travel time guy and Peter Minuit whose appear early enough.

Col 1 was way longer, maybe even too long but you had very much freedom. There were extra turns when you declared independence.

IIRC in Col 1 some early statesmen were must because if you had too much Tories in your city you got production penalty.
 
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