@SeZ: Yeah, I'm hoping to see Ploe's interpretation of the Valkyrie, too, but I finished mine a while ago; I just haven't posted it yet due to ISP issues.
I'm posting an image of what I have so-far.
I'll add the zip later. The files can be found
here. Once its up, you guys can tweak it as much as you want. As long as it's vaguely recognizable, I'll be happy.
The Sudarshana is meant to be a Malakim replacement for the Archer line. That screenshot is a bit old, though, as I made the chakram texture a lot less blue and more glass-like since then. Optimally, I'd have a first-strike animation of him throwing one of the chakrams at an enemy, but that's beyond Blender's (and my) capabilities. The White Mage staff has also been reverted to the default leaves staff, since I hated the hearts-and-wings design in the end.
The Sheaim Conjurer was based off of Magus from Chrono Trigger (hence the blue hair and scythe), but I gave him normal-looking skin so he'd match the Eater of Dreams more closely (there's an alternate skin that looks much closer to Magus' design). I don't know if I should keep the blue hair or not.
The design on the back of the Malakim Prophet is one I made up for the "Path of the Wanderer", a Lugus religion based off one of Qes' posts a while back. I tried to use the Malakim flag symbol instead, but I settled on the Path. Like the Sudarshana, this one has darker skin than the default unit to go with the desert life theme, but I have caucasian skins for both that fit in better with the existing units.
The C'thulhu (sp?) Dreadnought at the bottom was one of my first totally-from-scratch units. To be honest, I'm not sure if the model works in civ yet, but it loads in NifSkope and NifViewer, so it
should work.
And the last one was a Riding Golem made entirely of props that I was going to attach to a Warrior's skeleton. That didn't go so well, so I'm re-doing it with the Swordsman model underneath. The rider is actually part of the texture on the torso, something that came out quite nice, actually.