feedback/bugreport

smgkfn

Chieftain
Joined
Feb 25, 2009
Messages
2
1. ozzys map contained in the mod latest ver 1.06 seems to couse some bugs
the europe screen vor pirates turns blank (in all other maps it works)
pirate brigg cant attack other ship (in all other maps ...)
pirate cant sell threasure from indians (did not test these on other maps)

i wasnt able find out what these errors couse but i think as tortuage screen works it has primary to do with ozzys map... and as u delivere it with the mod u should either fix that or take the map out^^ thats just only my opinon

general i saw a mod haning around there with some building improvments that i would personaly like to see make it more complexe more then 1 produktion increasment building all of them but after all its to much new builds in the mods but some more options to specialise colonies on diffrent ways would be cool after all find it in a mod.

hmmm the stuff with the promotions i like the idee of the promotions in basics but completley disklike the art of them they go to much in the same choice
there only 3 diffrent ones (heal and retreat is same category for myself)
combat improvements
movement improvements
1 heal improvement
1 retreat improvement

as for for the first one who i would like i have to sweep out a bit longer
atillery:
i would like change the combat style of atillery completly
in my opinion atillery should be support unit so i think would be nice if it would be a unit if aggressor that could not be fightet back but, not has the ability to destroy a other unit (do like 50% of maximum health) with veteran or other prom it maybe should get possible then that it sometimes happens)
and atillery should not be able to move after attack (maybe would be nice just take out normal attack of art and just change the bombard effekt to dmg units too^^) that would give naval units the option to do some dmg on land units too but i sugess then take down the dmg on about 1/3 of the maximum health. for naval units only 50% for art

some promots that myself would like:
land units:
a promotion that makes a unit able to attack other units without making them soldiers/dragons.

naval units (the more importand spectrum)
privateers: a promotion to become able capture ships at a % based change(not all time i think about 33-50% would be good.
second a promotion to become able carry troops in theyre chargo hold.

chargo promotion:
i think would be good give no chargo ships 2 times possiblity to get at last 2 chargo slots for combat only ships.
in addition to these transports should get the possibilty of getting possiblity to gain attack possbility to attack other ships.

one another promotion i would like is
pirat flag (sould be self explaining become normal ships a pirate ship) just they raise the flag^^

and after all the last thing completly fix combat strengt of naval units....
15 for manowar and 3 vor caravel thats much to far away from be relasic after all even a galleon should have a change against the best ships outside a small but should have and a brigg or caravell or frig should be faster then a galleon or merchantman /would be more realistic

i would personal set the following settings
4 combat strengt 5 movement for brigg/caravel charack /maybe carrak 4 combat strengt in couse of relaistig more guns
4 combat strengt 4 movement vor merchantmen add him 2 more chargo slots its the prime transport but its of couse of its laying deeper in water slower^^
5 combat strengt 3 base movement to galleon it hase more guns then a merchantmen but even much more weight so its slower and give her 8 slots
(dragons should take 2 slots normal soldiers 1 slot theasure 8or 4 slots)
6 combat strengt 5 movement to frigate giving them 25% bonus on attaking privateers
6 combat strengt 5 movement to ship of line, giving them 25% bonus on attaking frigs.
5 combat strengt 5 movement to privateers giving them 25% bonus on attacking galleons/merchantmen
7 combat strengt 4 movement on manowar giving them 50% bonus against frigate and ship of line

so after all a report of what that should do including rebel sentiment at 100% it should 1 fairly make throu the 50% combat bonus then fairly same chance against a men o war just throuh moral. (whats far away from being unrelistic just read historic mats^^)

hmmm the next one iam not sure if its possible implent it btw the pirat shipd should not be a galleon it should be frigate class just give it chargo to be complain to the next change.

add 2 diffrent types of water open sea and low depth water

so only frigate and charavel the ones with lesser depth should be able to enter low depth water galleon merchantman and sol not (as privateer should be frig clas this should show wy it should be this way pirates prevered ship classes be able to sail throu such waters^^)

the low depth water should be in some sqares 1-3 about from coast and around the carrebian ilse but port royal and the placements of the spanish/english colonis should have a deep water possibilty from the more see side to make it possible land galleon there. hmm apropos the ai shoul try settle their first settelment always on the realistic potion i only know atm were port royal was but i have maps if needed^^ i would find that nice.
and the ai should do that at any cost even declar a soon war if cant settel there^^ and what i personal would find very nice if it might possible add some special qeust with map mark. to settel ur first settelment were it historical was, gaining some bonus for doing so.

hmm much stuff hope its not to long to read but dont know how i should write it shorter
 
ah forgot one thing it should be possible with galleon and sol or manowar to try enter low water squares but then they should ran on ground and sink
 
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