I like this mod a lot, but there is a problem with it for me. When I go to Mod -> Single Player -> Set-Up Game and play a game with one of the built-in maps, it works. However, when I play the game with one of the maps I created in World Builder, it never works -- not just for the Earth map I edited in World Builder but for any map I edit. I play those maps with scenarios I created, but I just tested the problem by trying to play with those maps without the scenario on, and it still doesn't work. So it can't be anything with what I did with the scenario, such as city-states, states placement, etc. It seems wholly to be something with the fact that the mod doesn't allow me to play with any of the maps I created in World Builder in and of itself. And it's the same error I got as with Abmanju, as in, when I click Start Game or something, the game crashes into something like this:
Now, I can of course somewhat enjoy myself playing the game from scratch from a built-in map. But I enjoy myself the most when I'm playing in one of my fantastical scenarios!
And yes, I tried reinstalling C++ and I tried having Steam reverify the files, and it still doesn't work. I also have the most recent update of Civilization V and the beta version for this mod. However, I also tested the stable version and it's the same thing.
EDIT 1:
Alright guys, I actually found the problem, and it's actually a fairly complex problem. However, a lot of people have this problem I think, or at least it's a long lasting problem and people just haven't used the Earth maps and whatnot -- it didn't even work when I tried previous versions of this mod. What this problem basically is is an integration problem. To put it simply, it involves the DLCs.
When you just use an automatically generated map, the map and the mod essentially integrate the state of their DLCs with the user's. However, when you use a map you make in World Builder, the map integrates with the state of your DLCs, but the map and the user never integrate with the mod; therefore, the mod uses a different state of the DLCs than you do. Therefore, there is a difference between your and the map's downloadable content information and the mod's.
Well, since we're all good, computer scientists, where's the proof? Well, the proof is this. You need to factor out the mod. The way to do this is, as long as you do have at least one downloadable content on your computer, then make any map in World Builder and save it. Then, move your DLC folder. Try opening the map you saved. What you should see, and it was a surprise for me, is THE EXACT SAME POP-UP as in the image above. Note that I did nothing with the mod in these procedures. Therefore, this proves that the error has something to do with the DLCs.
So, for integration to occur, there must be a coherence between the state of the DLCs for the user and map with the state of the DLCs for the mod. I haven't tested it yet, but I'm going to be fairly certain that the natural state of the mod has the default of no DLC compatibility. Remember -- the reason it can use the DLCs from the automatic or spontaneous maps is exactly because the DLC information is integrated right at that point. However, there is no such integration with a World Builder map.
I do not have a solution to this problem yet, but I would argue that this would be important to look into because, in a solution to this, it could open up the gates for this mod to be compatible at least with the Earth maps, which are from World Builder, and therefore it might allow people to play this mod as never before.
EDIT 2:
Well, there is an intricacy to this now. I would assume that the natural state of the DLCs for the mod would be none. So, I created a map after I disabled my DLCs by moving them to a different folder. So, you would expect that I would be able to load that then. However, it still comes up with that same error. So, there are two, possible scenarios with this really:
1) My theory about the cause being this disintegration of DLCs is wrong
OR
2) The mod presumes the user does have some DLCs. Not only that, but the error pops up not only when you have more DLCs than the mod (Because I have all the DLCs I believe) but when you have less than the DLCs the mod presumes. Therefore, what might be necessary is to know exactly what DLCs the mod presumes as its natural or default state.
EDIT 3:
Ugh. A non-coder like myself could never solve this. The only tip I can give is to check out that Polynesia and Inca DLC fix in the other Call to Power Project thread in one of the opening posts. What that mod seems to do is to add the improvements included in the Polynesian and Incan DLCs to the mod. However, when I used that mod with version 2.50 of this Call to Power Project mod, as well as only enabling the Incan and Polynesian DLCs on my computer as I create the map, it still gives me the same error message. However, I'm not sure if it's saying that, because none of the other DLCs have fixes to them -- only Inca and Polynesia do -- the Polynesian and Incan DLCs would be the only ones that need to be fixed to calibrate with the mod. However, when I invested each DLC folder, it seems like only the Incan and Polynesian DLCs were the ones to have changes to the improvements. However, I'm not sure, because almost all the folders are structured rather differently from each other.